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A jam submission

Time WizView game page

Cast spells and get combos while altering time!
Submitted by Cyborganic Corp (@cyborganiccorp) — 3 hours, 1 minute before the deadline
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Time Wiz's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#253.5713.571
Theme#633.0953.095
Gameplay#703.0483.048
Overall#952.7622.762
Graphics#1072.8572.857
Audio#1791.2381.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It’s a really interesting idea that I think could work well with some polish.

Submitted(+1)

nice, love it!)

Developer

thanks for playing!

Submitted(+2)

I liked the simplicity of the base game mechanics which is enriched with combos. Easy to understand, yet quite addictive and well executed. Having some sounds would be nice. And I also think having an option of keyboard input would be great to, as at the moment there’s definitely a lot of clicking.

Developer

Thanks very much! I'll work on adding in some sounds and some keyboard input for the game, got an update in the works to address those! Thank you for playing!

Submitted(+1)

Really solid game I think! I think it fits the genre and theme of the game really well. Well done making this :-D

Developer

thank you very much! thanks for giving it a try!

Submitted(+1)

Really cool! Once i got the hang of it, it started to be quite fun! Love the idea with different combos! I would def recommend this. Well done <3 

Developer

thank you! I learned a lot and it was great to get a lot of feedback on what worked and what needed to be improved. thanks for playing it!

Submitted(+1)

Nice and original concept! I also like that there are two game modes. Great job!

Developer

thank you! I appreciate you giving it a try!

Submitted(+1)

Good graphics and cool concept, well done !

Developer

thank you for trying it!

Submitted(+1)

That's some next level creativity right there, try to add some music bro and you are good to go 

Developer

thank you! I will work on some music and sounds to update the game!

Submitted(+1)

Another great original concept. The pixel arts are nice. This could be a good casual game for mobile in portrait mode. The scrolling icons from falling boxes seems unnecessary though, I thought I have to stop it from certain icon but it seems random. Anyway, with a bit more fleshed out design and polish, this is gonna be great. Well done and keep up the good work.

Developer

thank you for trying it! I am working on an update and I will change the scrolling boxes! I'd recommend playing it on mobile for sure! I really wanted the game to be as mobile friendly as possible. Using the touch screen I think makes the game more fun than using the mouse. 

Submitted(+1)

Interesting and innovative concept, I managed to score 850 in race mode. The game’s core game mechanic has a lot of potential, but I found the optimal strategy to be picking a single bomb/fire rune every time and otherwise clicking as fast as possible. Good on you for finishing a game and submitting it regardless of your situation, as for many game developers (myself included) it takes years before anything gets published.

Developer

Thank you for trying it! It definitely needs more improvement. I've been adding to it based on the feedback I've been getting and will be doing an update! My tutorial wasn't really clear enough to show the ways that the player can score higher so I will try to improve that!

Submitted(+1)

could the icons roll a little bit slower? maybe that way we could see what's part of the pool of spells we would be able to cast if we clicked that falling piece... maybe that would add a new layer to the game play :)

Developer

yes that is a good idea! I would like to have the icon roll be related to the pool of spells that appears when clicked. It is currently random and your suggestion would definitely be an improvement! Thank you for your suggestion and thanks for trying it out!

Submitted(+1)

Congrats to your first gamejam :)

That was a fun little game with and a innovative idea

Developer

thank you very much! It was quite a learning experience I gained a lot of knowledge from trying. Thank you for playing!

Developer (3 edits) (+1)

Thank you very much to everyone who has tried my little game! I had so many ideas and features that I wanted to implement but could not complete in time. This is my first game jam and it has been quite a learning experience! I am planning to release an update once the game jam is ended to make improvements so your feedback and suggestions are valued! Thanks again for taking the time to try it and today I will finally be getting some time to respond to feedback and try out others games!

I will edit this comment at some point with some more information about the planned update soon

EDIT: 

new gameplay video is now up on the game page!

Submitted(+1)

I took me quite a while to understand and I somehow was not able to get the tutorial / hints again. The mix of mechanics is a cool idea, but I am not so sure if they combine very well. I did miss some music, which would have made the experience for sure better.

Anyway, congratulations to a nice game!

Developer

thank you for trying it out! yes indeed adding some music and sound effects would have been a nice improvement! I had some planned out but unfortunately just couldn't get them added in time. I am hoping to add them in a small update once the jam is ended. As for the tutorial it only appears once because in my code I used the local storage to track if the player has seen it and if so don't show it to them again.  It will appear again if the player clears the cache but of course that is not ideal! I had planned to add a way redo the tutorial but that was another thing that I ran out of time to add!

Thanks again! I'm looking forward to trying your game!

Submitted(+1)

I like it. It would be great if the spells can be cast with keyboard also.

Developer

Thank you very much! That is a great idea which I could certainly implement! Is there a specific keyboard that you think should control the spell casting or do you think it would be better if it worked by simply pressing any key?

Thank you for trying it out! Looking forward to trying your game and seeing what you have created as well!

Submitted(+1)

You can affect a spell to a specific key.
Exple : time=> Q; bomb => W, plant =>E, fire=>R, wind=>T.
Or if you still want to use the grid system, you can affect a specific key to each cell.

I think the first method is better because you wont have to pause the game while the player is casting a spell.  He types a combination of keys and the spell casts at the mouse position.

Developer(+1)

ah! Now I understand! That is a very cool idea I will look into it!

Submitted(+2)

It took me a while to understand, I confess. But I liked it

Submitted(+1)

CA-PY-BARA... 

Sorry that comes out every time I see you game icon.

Developer

my tutorial could use some work! I'll try to improve that!

thank you for trying it out! 

Submitted(+2)

I like the idea.It's very fresh.But seems needs to be polished in some ways.

Developer

Thank you for trying it out! It was less complete than I would have liked I considered not submitting it but decided to go through with what I started at least just to see it to the end.

Submitted(+2)

Frenetic clicker incremental with a casino vibe, never seen this before.

Developer

Thank you for giving it a try!