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jhice

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A member registered May 25, 2015 · View creator page →

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Very impressed by the overall quality of the game ! Each aspect of the game is very polished, the different modes, the configuration, the stats are awesome. The whole in a chill ambiance. Congratulations !

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Autumn is coming ^^ Nice experience ! Well done.

(Played on mobile)

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You mean on the green line ? Because the metro did not go everywhere yet.

Merci ^^ L'émulation a bien fonctionné avec Artic. C'est un peu trop idle en l'état, à suivre après la jam !

Merci ^^ Gros jeu de mots sur le thème :p

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Gros GG de ouf ! Je me suis éclaté du début à la fin, je me suis bien marré avec les dialogues :D (et même une petite émotion à la fin ;)) C'est super propre à tous les niveaux, on a juste envie de jouer et d'aller au bout, que dire de plus ! Un régal. Le coup de la particule électrique, c'est très malin !

Du gros level par l'apport de la 3D, les lumières, l'ambiance ! Je me suis accroché, j'ai terminé le jeu :p Appropriation du thème très originale. Les deux environnements fonctionnent bien, la durée du jeu est parfaite pour une jam.

Super concept, ça me fait penser à l'article de Deepnight sur la création des niveaux de Dead Cells ^^ Les graphismes sont top, les mécaniques aussi. C'est assez polish pour un jeu non terminé (le petit bonhomme qui tourne la tête en haut à gauche de temps en temps !). Un concentré d'idées sur un seul écran :p en fait, sur 2 écrans, comme dans notre Metro Idle Vanilla :)

Thème très bien respecté ! Je n'ai fait qu'une partie, je suis mort après avoir récupéré les mines, j'ai eu la flemme d'y retourner ^^ Sinon ça marche très bien, la promesse du scénario est là aussi (les sbires partout et le méchant qui attend au milieu). Plein de mécaniques qui fonctionnent bien aussi dans ce petit espace, GG !

Ambiance et DA au top, j'adore les espèces d'ET qui flottent :D j'ai tenté de terminer, je suis resté coincé dans la pièce à droite après le double saut et quand je suis mort, j'avais perdu mon arme (: Je me suis amusé à rocket-jump avec les champignons :D Bref, je me suis bien amusé, un jeu qui a du style !

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J'adore le thème, l'ambiance 16 bits, la moisaïque dans le fond et le monstre en particulier ! (dur dur lui !). J'ai vraiment essayé d'aller au bout, je suis resté coincé dans l'eau rouge. Et vive les particules ;) Bien joué !

J'aime bien l'envergure du niveau ! (même si de mon côté le thème ne devait pas permettre de scrolling). L'ambiance graphique est cohérente, ton thème de l'enfer est respecté. Continue sur tan lancée, c'est un bon début !

C'est plus un platformer classique qu'un metroidvania, mais c'est un bon début ! Bonne continuation avec Construct !

Merci pour la bienveillance :p en effet le mode hard est plus intéressant. Il y a encore du taf si on veut équilibrer tout ça et amener d'autres éléments de metroidvania !

Merci. Et on a vraiment le max en 2 jours ^^

Le poinçonneur des Lilas a été envisagé pour la bande son ;)

Ah ah merci ^^

Merci pour le retour ☺️

Thanks for sharing ! A workflow I'd like to test also.

Neat game ! US server has some players so I could test the game. Soundtrack is great, good job !

Hi. You can find this type of font searching 3x5 bitmap font.

Hi alerogames. Please e-mail me at jcguinez[at]gmail.com.

I didn't have "the chance" to play your game at round 1, it's done now ! The gamefeel is very good. I snapped the rubber band many times but managed to cross the line in about 30s ^^ The audio fits the theme :+1:

You raised up the bar ! Great atmosphere, storytelling and emotions. Well done.

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Ooooooh myyyyyy god I really liked it :) I jump right into the game, needed 1 round to understand it and playing back again. The music is enjoying, the five notes series are fun to hear ! The game is so simple but so addictive that for me it's a hit. I saw you have other games based on music and rhythm, will take a look sometime ! You just gain a follower ;)

I went until "Not far from perfect" (or something like that).

PS : reading other comments, I personally have nothing to tell about the audio feedback, but perhaps we talk about visual feedbacks. I played with eyes closed...

It tooks me a little time to get to maintain the Deafen key to ear the complete melody. Apart from that, I quickly get into the feel of the game and wanted to open more doors (but didn't finished all the levels !). Great game !

It could have been a hard choice to keep the same universe that round 1 and you did well :) The overall ambiance really fit the game style, and the fun is everywhere (I like how the character runs !). Only the gameplay is perhaps a bit simple, but it's very well done anyway !

Thanks for your honest comment that makes sense and gives me useful feedback about game design. It's a skill I try to improve for some time.

Thanks HalfSmore ! I couldn't agree more with you :) Too much ambition in not so much time to allow this round.

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Thanks for you comment ! I had inspiration for the sonar minigame from a movie you can read in the description. It could be extended far more :D For instance, you have to detect which submarine type it is, by listening to its audio signature, know if it is friend or foe and decide to shoot or not...

Thanks ! I missed time to allow to polish the game further, or perhaps I should have done only one game. But there are lessons learned ^^

Hi Brainfart ! Thanks for the comment. Indeed I was short in time and could not put a button to get back to the home screen... I wonder if I could update this within the voting period :P

As you notice also, I could have focus on one game and do it well instead of multiple ones but not really finished or polished. But that was the direction I took for this round.

Good luck to all ^^

Assistance

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Alright, thanks. Interested in this kind of Tools but Never used yet on a project. Keep up the good work on the game !

Hi. Nice start, atmosphere and gamefeel ! How do you use Leonardo in the development process ?

Thanks Dev Pirates :) I can only agree with you with the lack of challenge at the actual state of the game. Hope to reach the gameplay round and probably push the gameplay further in the next round (fingers crossed).

Thanks spoonsweet ! I hope to honor the genre if future rounds if I can go through ^^

Thanks. I had no more time to create a much more appealing gameplay, but yes, your suggestions are welcome. The idea that came along was to sort the cards, and when you click "Next cards", if there are cards left to be stack the game ends or you get a king of penalty. Will try things if I go through round 1 :D

Awesome work ! You went more far than expected for round 1 ! The theme fits perfectly, I played until the end of level 3.

Thanks, and yes, the game loop does not exist yet ! So we don't know what to do with the cards (:

Thanks for your comment. You're right, the rules and gameplay are not defined yet ! So it's a bit frustrating at the moment ^^^More to come if I get to the round 2 !