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A jam submission

MelovaniaView game page

A soothing metroidvania-inspired puzzle platformer.
Submitted by Brainfart Studio (@BrainfartStudio) — 5 hours, 5 minutes before the deadline
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Melovania's itch.io page

Results

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#34.7314.731
Overall#63.8853.885
Did your audio enhance the player experience#73.8083.808
Did the audio fit the game style and design#83.9623.962
Were the audio cues clear to understand#123.5383.538
Was the game fun to play#153.3853.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
Yes

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Comments

Submitted

a perfect example of less is more!, quite hard for my small brain but after a lot of b̶r̶u̶t̶e̶f̶o̶r̶c̶e̶  thinking I got the answers.

Submitted

Honestly i was playing at random, those tone thing are hard for me. The fact that brick move when jumping on it was a bit frustrating. Like the idea and simple visuals.

Submitted

A fun game once I got my head round it, visually and acoustically really lovely the platform controls where very nice too. I got stuck on room 4 lol.

Submitted (1 edit)

I didn't get the mechanic in the first room (I just pushed the purple block around until the door opened), but I was hooked once I realized how the deafen mechanic worked! It is such a clever way of tying sound cues to a puzzle game, and the additional element of needing to use the blocks as platforms led to some great level design.

(Also, my final time was 2:50)

Submitted

Really great entry! Definitely one of my favorites this round. Might be cool if each colored block played a different scale. I noticed on the instructions screen it says you can press 'J' to deafen, but that didn't seem to work for me (mouse button did work).

Submitted

Got 3:42 in the end, took me quite a moment to realize I needed to press and hold (and then keep holding) to hear the door tone. Could nicely hint to this by just auto playing the full door tone shortly after entering the room, and displaying a right mouse down button while it’ still playing (a nice show vs telling a bunch of things up front which wont’ make sense till you see it).

Thereafter, very fun mechanic of needing to put the stage into a specific way, but needing to move other platforms off their final values to get fix the others

Submitted

Super fun concept! the platforming felt a bit off as you could move blocks while on top of them, slightly frustrating.

also sorry, i broke the leaderboard

Submitted

Simple yet fun! Only small thing was it took me a couple levels to realize I had to hold down the listen button to hear the other colors: maybe you could include a small mention of that? For a good few minutes I thought I just had to match the note in a different octave and was very confused. Other than that though, great entry!

Submitted

Super fun! So fun in fact, that I didn't stop playing until I was at the top of the leaderboard!

Submitted

Very fun game. I'm usually not that great with the tone stuff but I was pretty Ok with this one.

Submitted

The core mechanic of pushing blocks that trigger different pitched sounds to open the door created a satisfying loop of exploration and problem-solving. I liked the gradual increase in difficulty and it kept me engaged and challenged throughout

Submitted

It tooks me a little time to get to maintain the Deafen key to ear the complete melody. Apart from that, I quickly get into the feel of the game and wanted to open more doors (but didn't finished all the levels !). Great game !

Submitted

The atmosphere is the best of the games I've played so far. The scales from the blocks were satisfying and matched the background music. Though I'm still confused as to what exactly I had to do to advance each room. Probably because I'm whatever the opposite of "perfect pitch" would be. Takes me ages to tune a guitar haha.

Submitted

Such a fun game seriously! Really love the puzzle part!! love how you have to have a certain Audio tone to open the door!

Submitted

Yay, it has instructions now! 🎉

I really enjoyed playing it through, it's so satisfying every time you solve a puzzle. It sounds really nice overall, with the piano music blending nicely with the chors (but not interfering). One complex final puzzle at the end might have wrapped it up better but I did enjoy the platforming part there instead. Glad you managed to put this together, well done!

Submitted

This is a great entry, fits the theme nicely and the puzzels are cool. I got the hang of it pretty quickly. Good Job! Hope to see you in the next Round :)

Submitted

Really neat idea for a puzzle platformer and it fits the task perfectly! The level design is great, I like how I have to make myself a path first and then focus on the sounds.

My only feedback is that a tutorial at the beginning would be helpful and that I didn't realize at first that there was no sound requirement in the last room, so I lost some time there.

Also, I have no idea how this game is "metroidvania-inspired". But still, a very cool entry!

Submitted

cool game lags like hell tho when i do the zoom in thing??, yeah it lags so much and my laptop isnt that old

Developer

Not actually a lag.  It's a slowdown time feature.  Originally had a different use, but had to cut it for (ironically) time.  May add that in after the jam.

Submitted

ooooh i dont think time slowdown should also slow down fps but a great game nontheless

Submitted

I know you also struggled a lot this round but honestly this turned out really good!  I liked the puzzle of using blocks for both sound and platforming.  Good job!

Developer

I appreciate that!  We do what we can to make it work, yeah?