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Melovania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #3 | 4.731 | 4.731 |
Overall | #6 | 3.885 | 3.885 |
Did your audio enhance the player experience | #7 | 3.808 | 3.808 |
Did the audio fit the game style and design | #8 | 3.962 | 3.962 |
Were the audio cues clear to understand | #12 | 3.538 | 3.538 |
Was the game fun to play | #15 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
Yes
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Comments
a perfect example of less is more!, quite hard for my small brain but after a lot of b̶r̶u̶t̶e̶f̶o̶r̶c̶e̶ thinking I got the answers.
Honestly i was playing at random, those tone thing are hard for me. The fact that brick move when jumping on it was a bit frustrating. Like the idea and simple visuals.
A fun game once I got my head round it, visually and acoustically really lovely the platform controls where very nice too. I got stuck on room 4 lol.
I didn't get the mechanic in the first room (I just pushed the purple block around until the door opened), but I was hooked once I realized how the deafen mechanic worked! It is such a clever way of tying sound cues to a puzzle game, and the additional element of needing to use the blocks as platforms led to some great level design.
(Also, my final time was 2:50)
Really great entry! Definitely one of my favorites this round. Might be cool if each colored block played a different scale. I noticed on the instructions screen it says you can press 'J' to deafen, but that didn't seem to work for me (mouse button did work).
Got 3:42 in the end, took me quite a moment to realize I needed to press and hold (and then keep holding) to hear the door tone. Could nicely hint to this by just auto playing the full door tone shortly after entering the room, and displaying a right mouse down button while it’ still playing (a nice show vs telling a bunch of things up front which wont’ make sense till you see it).
Thereafter, very fun mechanic of needing to put the stage into a specific way, but needing to move other platforms off their final values to get fix the others
Super fun concept! the platforming felt a bit off as you could move blocks while on top of them, slightly frustrating.
also sorry, i broke the leaderboard
Simple yet fun! Only small thing was it took me a couple levels to realize I had to hold down the listen button to hear the other colors: maybe you could include a small mention of that? For a good few minutes I thought I just had to match the note in a different octave and was very confused. Other than that though, great entry!
Super fun! So fun in fact, that I didn't stop playing until I was at the top of the leaderboard!
Very fun game. I'm usually not that great with the tone stuff but I was pretty Ok with this one.
The core mechanic of pushing blocks that trigger different pitched sounds to open the door created a satisfying loop of exploration and problem-solving. I liked the gradual increase in difficulty and it kept me engaged and challenged throughout
It tooks me a little time to get to maintain the Deafen key to ear the complete melody. Apart from that, I quickly get into the feel of the game and wanted to open more doors (but didn't finished all the levels !). Great game !
The atmosphere is the best of the games I've played so far. The scales from the blocks were satisfying and matched the background music. Though I'm still confused as to what exactly I had to do to advance each room. Probably because I'm whatever the opposite of "perfect pitch" would be. Takes me ages to tune a guitar haha.
Such a fun game seriously! Really love the puzzle part!! love how you have to have a certain Audio tone to open the door!
Yay, it has instructions now! 🎉
I really enjoyed playing it through, it's so satisfying every time you solve a puzzle. It sounds really nice overall, with the piano music blending nicely with the chors (but not interfering). One complex final puzzle at the end might have wrapped it up better but I did enjoy the platforming part there instead. Glad you managed to put this together, well done!
This is a great entry, fits the theme nicely and the puzzels are cool. I got the hang of it pretty quickly. Good Job! Hope to see you in the next Round :)
Really neat idea for a puzzle platformer and it fits the task perfectly! The level design is great, I like how I have to make myself a path first and then focus on the sounds.
My only feedback is that a tutorial at the beginning would be helpful and that I didn't realize at first that there was no sound requirement in the last room, so I lost some time there.
Also, I have no idea how this game is "metroidvania-inspired". But still, a very cool entry!
cool game lags like hell tho when i do the zoom in thing??, yeah it lags so much and my laptop isnt that old
Not actually a lag. It's a slowdown time feature. Originally had a different use, but had to cut it for (ironically) time. May add that in after the jam.
ooooh i dont think time slowdown should also slow down fps but a great game nontheless
I know you also struggled a lot this round but honestly this turned out really good! I liked the puzzle of using blocks for both sound and platforming. Good job!
I appreciate that! We do what we can to make it work, yeah?