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A Dark Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.073 | 4.073 |
Did your audio enhance the player experience | #4 | 4.200 | 4.200 |
Did the audio fit the game style and design | #5 | 4.267 | 4.267 |
How essential were the audio cues to the gameplay | #5 | 4.467 | 4.467 |
Was the game fun to play | #6 | 3.700 | 3.700 |
Were the audio cues clear to understand | #9 | 3.733 | 3.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
yup!
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Comments
An excellent moving game with beautiful story telling - maybe you can have an auto click on the audio button on the first scene to show dummies like me how to do it :)
haha. A surprising amount of people (to me at least) seem to not realise that the audio button is necessary. I’m not too bothered, as the first levels are mostly there as an introduction to the mechanics, but if I do create a post-jam version I will definitely add some cue to help the player realise they need to press that.
All 5 stars from me! Really simple to understand but engaging gameplay. VERY impressive that you wrote the music and did the pixel art. If I had to make a suggestion, it might be to use a little less text, to leave the scenario a little more mysterious.
cool concept but I really wish it there was more, but for criticisms, everything was done well there was like 1 I think that was unclear it was the image that had the pet store sign what was that? also the use audio queue was unclear so I just guessed for the first 2 until I decided to click on the sound icon
It seems like a lot of people ended up guessing for the first 2 levels or so, you aren’t alone. To be honest, I’m not especially bothered by it as those levels are just meant as more of an introduction to the mechanics, but I will consider adding some sort of effect or something to show the player what to do. I would have added more but I personally felt like the story was complete, I didn’t want to water it down with just content for contents sake. Thanks for playing!
This is honestly a really cool game! the story is really in-depth and the sound mechanics were used very well. I also really enjoyed the message and the ending
Its a really good game! Really love the idea of using the match, and having the auido que's help you remember your memories!
Wow, yup - this one hits. Excellent all the way through, somber story told in a way that wasn’t too heavy handed but also not too abstract to understand either. I also love how tactile it felt as I quickly spread the picture around as if on my task before putting in order. Great use of the theme as well, top marks from me.
Only nit is that, at first, I was worried (or wondering if I was supposed to) actually burn the images since one of the slots is over the matchstick backdrop. Quickly learned and moved on, and made for a nice atmosphere after, so not sure I’d actually change it, just was a small piece of friction is all.
Oh man, I wasn't ready to get hit by the feels. Really compelling and well done, with clear and well-made audio cues. Fantastic job!
This is a great game with a great but sad story. I loved it.
You raised up the bar ! Great atmosphere, storytelling and emotions. Well done.
amazing little game! some of the pictures were a bit hard to figure out but most were easy so i could fill in the gaps
Really great. I love the woodwind sound when you place the cards in the correct order.
Amazing work on this! Great use of the theme and the little stories.
Got a bit stuck at times, but I liked how you kept the options limited :D
Really creative use of the theme! I love how it turned out, my favourite one I've played so far :)
Really good storytelling ! Everything fit well together great job !
So, so good! Great use of audio cues, great story, great everything! Way impressive for two weeks.
Great game, I already played it before the deadline but for a fair rating I just played it again. Still amazing after the second go. Thanks for making this nice experience!
The game feels really polished and all the visuals are great. The atmosphere is awesome and discovering the story was captivating. One minus is that it made me sad :(
For real though, a really great entry. I love that the audio cues were clear to understand, the difficulty is perfectly balanced in my opinion. Well done!
Sorry for making you sad ): but if I make to the storytelling round I can’t guarantee I won’t make you sad again.
The audio cues were clear and organising the photos was a nice challenge. The pixel art was great and I liked how easy it was to understand the game and I enjoyed unraveling the story
Wow dude this was super well done. Excellent storytelling! Interesting puzzles with the audio, too. I feel like it was just clear enough to have to think about it but not so much that it was guesswork. Great job!
Not the direction I was expecting anyone to go in this round. But beautifully done. Good story. Audio was very fitting and helped tell the story. Took me a moment to figure out I could click for the audio to play. I'd recommend communicating that to the player. But that's a pretty small thing overall. Really solid entry. Great work!
Glad you enjoyed! I actually created a version that had more instruction on what to do, but decided to scrap it as having instructions in-game took away from the mood significantly and I decided that outweighed the benefits, as most problems people had with figuring out to do were minor and not too many people had any problems. Thanks for letting me know, though, I think I drop a note on the itch page.
I'd agree with that. I think it would take away from the experience/mood. Itch page is a better choice. Cheers!
That reminds me, a little instruction on your itch page would be good. First time I played I managed to get through like the first five or so levels without knowing what to do before I realized that I was completely lost. Just a quick summary on what the sounds and controls really mean would be nice (it did sound super satisfying to play, though).
I completely missed the How To Play section!? How did I miss that?
Getting that done. Thanks for the feedback!