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Ears wide open's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #19 | 3.469 | 3.800 |
Were the audio cues clear to understand | #32 | 2.130 | 2.333 |
Was the game fun to play | #33 | 2.130 | 2.333 |
Did your audio enhance the player experience | #33 | 2.617 | 2.867 |
Overall | #33 | 2.507 | 2.747 |
Did the audio fit the game style and design | #35 | 2.191 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
yes !
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Comments
easy, pretty enjoyable even my one side of my headphone isn't working. GJ!
I like that you explored 3 different games and 3 different styles of audio cues. I found the ski game to be the easiest and most fun. The submarine one was really hard for me ... might be nice to give the "hitbox" of the sub a larger area at least at the beginning. The skull one was fun, but I had this weird behavior that every round was the same pattern, so there might be a bug in there. Nice work!
This was a fun set of mini game with decent audio. GJ
Minigames are always a fun idea. Like others have already said, it was more than a bit rough to get into the games. Fun game though.
Fun idea to have a couple different mini games, although it felt that each of them could use a little more instruction or guidance to know how to play, along with the feeling of them being a bit disjointed. Something to tie them together, or focusing on just one of them, could give more depth and lead to a more engaging experience.
Thanks for your honest comment that makes sense and gives me useful feedback about game design. It's a skill I try to improve for some time.
Minigame idea was neat, but the minigames were missing something to transition between them or an overall goal. I wish a little more instruction had been provided but managed to kind of figure them out nonetheless. Good job!
Thanks HalfSmore ! I couldn't agree more with you :) Too much ambition in not so much time to allow this round.
I like that you focused on the audio challenge. Favorite was the sonar minigame. Really nice concept.
Thanks for you comment ! I had inspiration for the sonar minigame from a movie you can read in the description. It could be extended far more :D For instance, you have to detect which submarine type it is, by listening to its audio signature, know if it is friend or foe and decide to shoot or not...
Those sound like great ideas. I’ll definitely have to check out the movie.
I liked the minigame idea! I wish the instructions were a little more clear, or maybe a tutorial level, but besides that cool take on the theme!
Thanks ! I missed time to allow to polish the game further, or perhaps I should have done only one game. But there are lessons learned ^^
2 minutes and 30 seconds before the deadline!? You were cutting it close!
Interesting little Wario Ware style. Minigames are always fun to see. Sub and ski I got pretty good at without looking, so good use of audio!. Couldn't quite figure out the skull one. Would do one really good, then one really bad.
The one thing I think is really missing is some sort of loop to tie them together. Maybe go to a certain limit, then back to the title screen? Or maybe to the next game? They didn't seem to transition between each other very much. But with that not being the focus of the round, I digress.
A nice entry. Cheers!
Hi Brainfart ! Thanks for the comment. Indeed I was short in time and could not put a button to get back to the home screen... I wonder if I could update this within the voting period :P
As you notice also, I could have focus on one game and do it well instead of multiple ones but not really finished or polished. But that was the direction I took for this round.
Good luck to all ^^