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jlafayette

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A member registered Sep 07, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!  Time got away from me n this one with all the bugs.  Totally agree that it needs to have better telegraphing for the timing of falling blocks.  And yeah... the wall climbing needs to be addressed - I hope to give it an update to make it more playable

Thanks!  Totally agree about the wall climbing... I'll figure out a way to prevent this when I update

Yeah, the wall climbing is a problem :D originally I was going to have to AI detect this and target you if you try to climb up the sides, but ran out of time to get that working

Thank you, the pathfinding took way longer than I expected to figure out jumping paths.  Floating platforms could be neat, I'll see how that works when I get around to updating it

Thank you! I'll ping you with another reply when I update the game

Thanks! I'm happy with the walking sound too - I made it by tapping two pens together.  But yes, the wall climbing needs to be fixed for sure

Thank you! Sorry for the rough state - I'll do some polishing after the voting is done

I love the feeling of speed and fluidity this game has when you get the jumps and swing timing down - really cool!  The trails are a nice touch, and almost feel like an art form :D   It was hard to learn the controls at first, so some easier levels would be nice at the beginning.

The blocks going down to 1 wide is so cruel - only got past that part once and then I almost immediately fell back down :D  I love having the snail for reference, and characters are great!  I kind of wish the jumping was faster paced though.

I love the graphics and overall vibe and the idea plays nicely with the theme too.  The final scoreboard showing your speed over time is great.  Maybe restarts could be faster - the opening black hole animation is awesome, but took a bit too long to get back into the action. 

wow, I'm sooo bad at math under pressure!  This is a fun idea and I really like the sound and music.   Only thing I'd suggest is save the death/splat sound and effect for when the car hits you, and not for hitting an obstacle.  Maybe bumping something could just slow you down, esp if you just clip it slightly when jumping over it.

I like the puzzle design and how you introduced mechanics - I didn't even need to read the helper text since it was all pretty intuitive.  Also I love how the rats look carrying around keys :D

Simple idea - but really well executed!

Such an awesome game! I love the hand-drawn art and the sounds and music really worked well together

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Thank you for adding controller support! I like the controls, esp how fast you can get through some areas with the dash.  It was a bit frustrating at the same time, maybe could benefit from more generous checkpoints or something.  Overall really fun!

Thank you for adding controller support! I like the controls, esp how fast you can get through some areas with the dash.  It was a bit frustrating at the same time, maybe with more generous checkpoints or something.  Overall really fun!

Love the intro and graphics style :D

I like the overall controls and mechanics, I think it has some potential - the fov slider is a nice touch :)

I think the blue squares for remaining ghost powers weren't super clear in the UI, it took me a couple levels to realize what those were.   And maybe make an easy puzzle just to teach each new mechanic as you add them, then follow up with the challenging puzzles that use that new mechanic.

Could use a little more tutorial or a more gradual learning curve.  I almost quit on the first puzzle, but I'm glad I stuck with it!  Very rewarding once I figured it out

Could use a little more tutorial or a more gradual learning curve.  I almost quit on the first puzzle, but I'm glad I stuck with it!  Very rewarding once I figured it out

Fun game!  I love the art style.  It would be fun if you could interact with things like the piano to distract the flashlight kids

Fun game!  Simple, enjoyable and chill

Thanks!  I recorded all the sounds for the objects, so I didn't have time to make unique sounds for them all, and then when we added music it masked a lot of the quieter sounds.  It was hard giving everything a sound but not having them sound repetitive.

I love the concept! Didn't feel very finished though - it might be better to hide the unfinished parts to avoid confusion

I really like the vibe and concept - but I struggled to get the hang of the controls and gave up after the first spike room.  Thank you for including controller support!  Unfortunately it was a bit bugger feeling so I wasn't able to get far with it.

Love the vibes and idea for a circuit game!  Sound and ambience are great.   I ended up being a little confused though, not sure if it was a bug but the final level completed after I yanked a couple gates out for testing.

I couldn't find the key in level 2 and gave up because it was feeling a bit repetitive...  I like the flashlight mechanic, but maybe it would be good to darken everything down so it feels a bit spookier and you can't see much outside of the beam

Currently stuck on level 5, but I keep coming back to it... I'll beat it eventually!  I love the graphics and 2d line-of-sight effect.  The level/puzzle design is great, some took me a while to figure out but felt easy once I did.  Also like how the arrows lead you astray, I feel like you could have claimed through-the-teeth for that.

Thanks!  The items do have different effects, but they aren't balanced and we weren't able to get the UI done that would communicate the differences.  We're working on updating the game to add that in

Awww, this is lovely - maybe a little punishing though.  Is there anyway past the bird? I couldn't figure it out.

Games looks fun, but it's sooo hard, I couldn't get past the difficulty spike  :(

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Movement controls took a while to get used to, but I started to get the hang of it after a while and had some good runs.  The E spell was also a little confusing at first because it doesn't have a red targeting indicator like the others and it wasn't super clear when I was range or how it worked

Great damsel-kicking fun!

Wow!  I love that you put tooltips in, really helps learn the systems and understand what's happening.  I think you did a great job of teaching mechanics without being too hand-holdy with an extended tutorial

I kind of like the art-style, nice job

Amazing game!  It was a bit tough to figure out the items -  I'm glad you added the sandbox mode, challenge would have made me rage-quit if that had been the first thing I tried, but just playing around with infinite boxes and boards was a lot of fun and got me hooked.  I actually played through the whole sandbox without figuring out what the nail does :D

Fun idea!  I like the loading screen messages and the animation.   It was a bit floaty and hard to land on platforms though, so I didn't get far.

This is really great!  Good choice with the respawn system and having short levels - I died a bunch but didn't mind since I could get right back into the action.  Also fun use of corpses to solve puzzles :)

I like the idea and the retro aesthetics!  I had a hard time figuring out how to play actually... I think some tooltips, esp on the tool that deletes traps would go a long way.  I kept deleting them and wondering why they weren't working