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JoakimBlomqvist

54
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3
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A member registered Jun 11, 2021 · View creator page →

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57seconds I think.

Very cool. Fun sfx, I like the pickups and the gameplay is fun. Needs some polishing but its a game jam after all. I only wish there was an endless mode the "next level" thing kinda ruins the flow of the game. Overall great job!

Cool animations Great music and fun gameplay. I really liked the perk system with the cards. Maybe more enemy variants mostly ran in a circle juking the skeletons. Overall well done really enjoyed playing this! 

Now this game is a banger. Awesome fitting music. Fast paced intense combat. And particles flying everywhere to embrace the chaos theme. Love it. Well done.

Liked the ambient music made me feel like I was inside a void. Great choice in graphics that made it easy to see every projectile and enemy. Cool vfx. Would love the ability to strafe but maybe the straight movement is intended to make the game harder. Well done!

Thank you! We might have made it to hard for the game jam but we wanted it to be challenging. 

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Oh wow thank you! We are already adding updates and a ton of new features to the game for a possible release. Im really happy to hear that you liked it so much! 

It sure was chaotic. Lots of stuff happening. Funny theme that made me laugh! Interesting game, well done!

Great concept and I liked what you were aiming to do. Could have used some more gameplay elements to it and maybe some randomization to bring out more of the chaos. Still enjoyed this dodge and survive game. The audio is also bumping! Good job!

First of all the music is straight banging. I like the pixelart. Could have used some particles when destroying ships. Would like it to be more fast paced(Maybe add a higher rate of fire and more enemies at once) Still enjoyed it tho! Good job.

Thank you! I love the ball mechanic in your game (escpecially the big one). Really smart idea to add that adds a ton to the gameplay!

The art style felt really personal and nice. Fun sound design! The rocket had a nice "weight" to it and was satisfying to handle. Great ideá with the upgrade menu to give replayability althought it was a little hard to read. Well done! 

Ended up getting 6400 score! I enjoyed this! Catchy fitting music with nice sfx. I like the variety in rockets and the random generating terrain to give replayability. Would have loved more control in the jump tho. Maybe quick tap for a shorter jump and hold for a longer. But thats just nitpicking. Great job! 

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Satisfying music and sfx. The main mechanic felt really good paired with the special effects. I really like the artstyle aswell. I ended up really enjoying this. Well done!

The music grew on me and I ended up vibing to it. Simple yet fun gameplay. Could use some more content. Good job!

Love the color theme and artstyle! Fitting music. Some polishing to do here and there but its a game jam after all. Well done! 

Cool sound effects and neon theme of the game.  Ended up speedrunning it under 1min! Was kinda hard to see If the turrets was shooting at me or not. Maybe add a projectile for them or something :) I ended up digging the floaty movement and a dash would fullfill my speedrunning dreams. Overall I really enjoyed playing this game and had tons of fun with it!

Ended up surviving 127seconds and it sure got chaotic... Unique graphics that reminds me of monkey island. And I love the sound effects. Could have used more gameplay elements to it but overall well done!

Cozy chill game. Didn't get a lot of chaos tho but was a wonderful playthrough.

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We were thinking of adding a teleport which you could use on cooldown to juke some enemies. Unfortunetly we didn't have time to make it. Thank you for the feedback! Exciting to hear you had fun playing it!

Im very happy to hear that! Im glad you enjoyed it. Cool that you took notice of the spells and staves variation and that was the feeling we wanted to bring with them. And yes the bomberman  is a fast chaotic boy with no speed limit. Thank you for the feedback! 

WITNESS ME! Great graphics had a lot of fun playing this! 

Visually pleasing and interesting puzzle game. Was a little difficult to get the hang of it but enjoyable once you understood it. Great job! 

Cool game with great low poly visuals. Could use som audio. Was fun :)

Can still be difficult to find the right fit for music! Especially if its license free.  :) What pixel art format did you use? 16x16?

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Great bullet hell game that gave me an arcade feel to it. Could use some sfx and I think you accidentally published a development build. Satisfying bullet patterns and difficulty level. Maybe give bosses less hp tho or introduce powerups. Overall fun gameplay and I enjoyed the game. 

Absolute banger soundtrack and great sfx. Loved the artstyle and great idea for a skilltree to give replayability.  Ended up really enjoying this game and it's my favorite in the jam so far. Well done!

There's actually a staff you can get that makes you shoot VERY rapidly by holding down the mouse. But its a pretty rare drop. And yes the further in you go the more enemies will be spawned in the rooms and they also become more powerful. Aswell as the musics bpm increasing. Im sorry for your finger! :D

Haha I figured that was the case! :D

A good laugh! It was satisfying shooting the beans and the more i played the more I grew a need to shoot more beans like they had stolen my car or dog.  I think the beans bugged once they went rogue tho. They stopped moving and got stuck in the air. Bugs aside I still enjoyed it and it made me laugh.

Cool design and great gameplay. Felt like a speedrun god everytime i pulled off a string of bomb jumps. 

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Thank you for the feedback! Some spells aren't aimed based and have a mind of their own by design.  Im glad you enjoyed playing our game! 

We wanted the difficulty level of the game to be very hard to stay true to the roguelite genre and give the player room to improve their skills. I agree that the bomb yeeter is not to be underestimated and might need a bash from the nerf hammer. Thank you for playing and giving feedback!

Great SFX , music and design. Could have used more variaty in enemies and maybe another map. Overall I enjoyed the game and it felt very polished!

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Really creative way to introduce controls. I ended up completing the game altough the start took me a while to figure out. I didn't really get the mute room. I removed every mute picture and thought sound would start. Was fun dialogue thru out the whole game. Overall I enjoyed it and thought it was an innovative game and take on the theme. Great job :)

As a developer that made a game with a similar name I had to check out the competition and I was not dissapointed.  Started to get real intense and fun on the later levels where my spells was shuffled left and right. Ended up making it to room 17.  Downside was the lack of background music and was kinda annoying to start the early tutorial levels all over again when i died. Overall I enjoyed the game and the pixelart was great! Good job!

Great game design and cool visuals. Very polished and could see this as a released mobile game. Well done!

Great game design and visuals. I liked the use of chromatic aberration to make the game look more retro. I ended up getting 30000 score! Good job! 

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What a great review thank you! We might release a more polished and balanced version of the game in the future. Happy to hear you enjoyed it!

Started off relaxing and was wondering how it would fit the theme. I got my answer 5minutes into the game where my apm could be compared to a proffesional starcraft player. Enjoyed my time playing it. Good job!