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Jonah White

39
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2
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A member registered Oct 26, 2017 · View creator page →

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Recent community posts

Love the character models! Story went a lot darker than I expected, but it was a lot of fun.

Love the visuals! It was fun seeing what kind of ingredients summoned what kind of Santa. I only wish we could have gotten a glimpse of the weird Santas themselves...

This is awesome! It's the perfect use of the prompt!

Nice execution. You really made flipping coins engaging!

Damn, this is slick. Love the graphics, the writing...pretty much everything. Just wish it was longer!

"M*F*er looked like a Resident Evil 5 campaign extra-" Savage.
Love the sprite work.

This was a lot of fun! Reminded me of all those block-pushing puzzles in Zelda and Pokemon. I'd love to play even more puzzles like this.

Took a while to figure out the rules, but once I did I had a good time. Loved the Krampus parts in the boxes. Wonderfully creepy and light-hearted. I'd love to see the concept fleshed out.

Haunting and memorable for such a short experience. The characters were wonderfully complex, too. Nice job!

Loved the shift from action to bullet hell. Running people over with shopping carts is delightful, too.

Delightful! It took a minute to figure out the UI, but once I got the rhythm, I got it.

Just played this with my family last night, it was great! Only half of us guessed the ghostwriter and no one guessed the murderer.

Loving this series so far! This was another great entry, and the mystery has me hooked.

The final puzzle was my favorite, though I had to look up the answer because one of the numbers looked like a different number to me.

Also, I think a line got cut off on page 12.

Horrifying. 

10/10

This is really technically impressive! I haven't had a lot of experience with AR games, but this one seems really well put together. It's really difficult to actually hit enemies, which was kind of frustrating, and even harder to gain enough gold to buy any items, but the concept is solid.

Love the idea of lost coins that can shape destiny, The bit about Port Royale sinking is a neat bit of world building, too. I feel like it would be too easy to run out of coins after a few bad flips, but I think this is an idea that would be fun to expand upon.

Hello! I am a native English speaker with a degree in writing looking for some creative projects to work on. If you need someone to proofread your script or just add some flavor text, I'm happy to help.

If interested, you can reply to this post. Otherwise, you can contact me on Discord at FableFabliau#5557 or by email at FableFabliau@gmail.com.

Hello. I am a native English speaker with a degree in writing looking for creative projects to work on.

I am an avid gamer, interactive fiction hobby-writer, and aspiring narrative designer. I love story-heavy games such as JRPGs and visual novels. I can help in a variety of areas, whether it be proofreading in-game dialogue, writing flavor text, or advising those for whom English is a second language.

Aid is free for small projects lasting less than a month.

For long-term projects, payment is negotiable based on project needs, though my standard rate is $0.01 per word.

If interested, you can contact me on Discord at FableFabliau#5557 or email me at FableFabliau@gmail.com.

Thank you! Her Story was definitely a big influence on this one.

I'd love to play this, but it looks like it's not working with my version of PowerPoint (I'm using the 2016 version). Tried it on both monitors, but I just can't drag that sheep.

This was really good! Well done.

Just one niggle: I got stuck at the chemical mixer. I couldn't seem to exit the screen, so I had to restart to look up the formula again. Otherwise a very smooth experience.

Excellent world-building! I look forward to more.

Great start. Love the art style. I'd love to see more.

Thanks for the comment!

Thank you for the feedback!

Man, some people just put up a filter and call it "retro," but you really committed to the low-poly aesthetic. It made me tense the entire time. I liked it.

Love the voice work. I was thoroughly entertained by all of the endings.

Thank you!

Thank you so much!

I've never seen a playing-card based storytelling game before. This was really interesting. I like how open-ended and adaptable the scenario is. The Eyes are a terrifying, grotesque concept, and I love it.

Really cool concept and creative use of RPG Maker! It's got a good art style too.

I like the different endings. Nice concept!

I love it! Reminds me a lot of the old Clock Tower games.

I love the illustrations! I only have one issue: I can't seem to scroll down, so I can't advance past the really long passages.

I really liked this. Great atmosphere. I nabbed a necklace and ran, because I'm a coward at heart. My only complaint is the really short draw distance.

I wish there was a little more time to get my bearings. A larger play area would be nice, too.

I never thought I'd feel so much empathy for a red blood cell. Very cool. Very atmospheric.