please visit my Instagram to see my artwork...I know something about 2D animation....@o_douggy
Kamo Art
Creator of
Recent community posts
Thanks so much, Blanc your feedback is so important to me...and as I reply to other comments... these bugs will be fixed after jam...and I will work more on this game to make it more polished, and I'll add a pause menu, configurations, extras, etc...and I'll work more in the history, enemies, animations....in resume in all the game...But I'm so happy to get your feedback because this is what motivates me to continue my game dev journey...
Thanks so much for the feedback...As you said I worked a lot on this game, but on the last day of the jam, I've got a lot of problems when I build the game...On Unity editor works great...but in the build, a lot of bugs appear...But I'll fix all the bugs in the animations, collisions...etc...Anyway, your feedback is so important to make me improve my skills and the game...I hope to fix everything soon....to launch this game...
Your game art style is fantastic...the gameplay is adorable...and the music is on point...After said this...I want to suggest something...but..I don't have any great suggestions. because it's too near to be a perfect game...The only thing I missed in the game is a way to run with the character in a normal scene or something like a fast walk cycle...because sometimes in these stories when the player must go back and front at level, is a little bit annoying if the character was too slow...In general is a genial game.
When you have time, please play my game too and send me feedbacks.
Link bellow:
Great job...It's a really really emotional game....Quickly....simple...beautiful and has a really strong message...Well Done! For the suggestion...Try to make a singular character because the player art style is very very similar to the game Sky....including the cape, style of walk, hair...etc...But....In general, it's a big idea with much potential to make a good and emotional game for everyone to cry at the end...I hope to see your title available in an extended version on Steam or PlayStore.
When you have time, please play my game and send me feedbacks too:
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - WebGL https://kamo-art.itch.io/darkmemories-blindpast-wbuild - Windows Build
When you have time, play my game too, and send me feedbacks, please.
This is my first jam and I'm enjoying it so much...
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - WebGL https://kamo-art.itch.io/darkmemories-blindpast-wbuild - Windows Build
The requirements to run the game were not described and this requires shader level.5.0....And I only discover this information after downloading the game...So consider describing this essential information to other people...Because my desktop is a toaster...old and badly...But I can run most of the games with shader graphs level 3.0...
I loved the visual of the menu...the player was so good...but I really really tried so much to pass to another platform and this is hard at the beginning of the game....If I can suggest...try to improve the difficulty of distant platforms along with the game, not in the beginning...because at the beginning we want to learn how the game works...And I learned some things...in the light the player is in the humanoid form...at dark it is a flame form and goes up...but when the player is on top of the level, is so hard to calculate where to go...I hope you can improve more your game to make it stunning because I love the character and the mechanic of change form and gravity
When you have time. Please play my game and rate it too.
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - WebGL https://kamo-art.itch.io/darkmemories-blindpast-wbuild - Windows Build
Great Job..I really missed the audio in the game...But I don't know if the game doesn't has sounds or it's a bug to be fixed. Anyway, it has nice gameplay and interactivity...
When you have time, play my game too:
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - (WebGL version)
https://kamo-art.itch.io/darkmemories-blindpast-wbuild - (Windows Build - more fixes in comparison with WebGL build)
I really like the game, because I love randomness and the weird creatures are so much well done made. It's tense to play...and it's awesome...
When you have time, play my game too:
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - (WebGL version)
https://kamo-art.itch.io/darkmemories-blindpast-wbuild - (Windows Build - more fixes in comparison with WebGL build)
This is my game - The Dark Memories of a Blind Past...
Procedural dungeon generated game.
As a solo developer, I've worked on this game about 13 hours a day until this morning...So forgive some bugs is still
unfixed.
WebGL Build (less bugs fixed, because the time to compile the WebGL version is more longer than the windows build)
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past
Windows Build Version (some more bug fixes in comparison of WebGL Build):
https://kamo-art.itch.io/darkmemories-blindpast-wbuild