Feel free to ask questions about the jam here!
The old thread was locked because there was a rule change on 30/3/21 which is:
You can now choose to use the new or old rule.
Feel free to ask questions about the jam here!
The old thread was locked because there was a rule change on 30/3/21 which is:
You can now choose to use the new or old rule.
Old rule (a):
New rule (b):
You can pick between using the old rule or the new rule.
Just trying to see if my idea fits in with rule option A... If my game is a high enough resolution (like 1024x576), can I use hinted anti-aliasing just to make lines look smooth like your B&W image in the Jam details? I just don't want to make my game something like 16-gazzilion x 9-gazzilion just to make lines appear smooth without anti-aliasing lol.
I'll draw everything as vector images that only use true black and white, then export as PNGs with hinted anti-aliasing turned on. In spirit, the player will still only be able to see #000000 and #FFFFFF just like this hinted anti-aliased image. If that's a deal breaker I'm happy to submit under option B.
Hello, this is my first time taking part in a game jam, and I have a query: using the timestamp from this YouTube video as context, does the dithering there equate to a gradient (that would not be allowed in option A)?
Hi! I'm afraid you can't, though there are many other transitions other than dissolving that you can use that does not require transparency. Here are some examples of transitions (only look at the ones that does not need transparency), for example the windowslice one or maybe even this one.
Since the answer appears to be no, I have some advice as somebody working on a low colour-depth (48 colours max on screen) visual novel. If possible, see if you can implement a dithering transition instead of a transparency based one. On anything 1080p or below on a display greater than 12 inches in size will see it's clearly a pixelated effect, but if you render your game at half resolution, the chunky pixels will make it look pretty neat, akin to a PC-98 visual novel.
I tried testing with Godot v3.2.3 with all my previous projects and whenever I export them to an application through the "Windows Desktop" export template, the .exe isn't empty. ...But once I run them, this kind of message always pops up below. If I submit my entry when the jam has already started and this happens, am I allowed to send the folder with the resources that require the engine editor?
Why not upload an in-browser version? This message appears when (i guess) SmartScreen is turned back on after an update. Turn it off, or add exception. It worked before on your pc. Or maybe some export setting got screwed in Godot.
Nobody's gonna download extra things from anywhere else, put every requied things in the uploaded zip if you have to.
Here you go: https://itch.io/jam/wowie-jam-3/topic/1234906/how-to-submit-your-game
Of course, the jam haven't started, so you cannot make/upload/submit the game yet.
The hashtag thing is for easier Twitter discovery/promotion.
(translated by Google Translate): Can the game be delivered in (html5)? [Sorry for the question, I'm new to game jam. {like, this is my first time in one}.
Yes, the game can be delivered in html5. Welcome and have fun working on your first then. ^^
(translated by Google Translate, meaning might be different from original):
Sim, o jogo pode ser entregue em html5. Bem-vindo e divirta-se trabalhando em seu primeiro então. ^^
Hello!
I'm making a VN where you can unblock some story parts depending on your progress, like side plots. Is it fine if I include the optional theme in the side plot and not the main plot? So, the user will have to unblock it.
I can make the beginning of the side plot directly accessible for the Jam, but I'd love for the user to work a bit to unblock the rest of the story. I'll indicate where the theme is included.
So I was thinking about have a secret boss in the game that has one difference to the game, so let me first tell you the inspiration for this secret boss Idea, Do you know what undertale is? Well The battles are black and white, but there is pretty much just one character that uses color, sans all he has is a Blue eye, I was thinking about something like that, just asking!
From the FAQ:
Q: Can I use pre-made assets? A: Yes, but please ensure you have the legal rights to do so. Note that you will be asked if you or your team had created the art and/or audio for the game or not; this will be displayed publicly on your game's jam page.
I am not sure what you mean by an A* asset.
Deadline Synchronization?
Hi! The deadline for this jam is April 25th 2021 at 12:00 PM, however I am also planning to enter another jam that ends on April 26th 2021 at 12:00 AM (https://itch.io/jam/spring-lisp-game-jam-2021). So, a 12 hour difference. Unfortunately as soon as your deadline closes, as I understand it, I won't be able to make any updates. However, from past experience, I know that the last few hours in the Jam are sometimes the difference between a bad tech demo and something that actually plays...
Could I request that the deadline be extended by another 12 hours to match the other jam?
This is only a request and I will still try to enter this one as long as I have something that plays. I have carefully followed the rules (rule "A", to be precise... ; - ), so I should have a workable entry. But those extra few hours would be very helpful!
For what it's worth, here's my most recent WIP of the game I plan to submit: https://oofoe.itch.io/zodetrip/devlog/245674/music-and-mood.
Thanks for your consideration!
So, I accidentally left some color in my game, it was in some menus, so briefly that I didn't even realize it until someone told me. They're all default menus that the game engine includes by default that aren't really necessary to the game, hence why I never noticed it. If that's a problem for the contest, I can make a really minor fix on it.