Very nice! Had a coolness level of 34k by the end of it - Pirates dead, Triangles stay winning.
Play based game
That Time I Was A Circle And Had To Fight Triangles In A Hurricane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #163 | 3.613 | 3.613 |
Audio | #359 | 3.226 | 3.226 |
Theme | #403 | 3.258 | 3.258 |
Overall | #481 | 3.124 | 3.124 |
Innovation | #580 | 2.839 | 2.839 |
Game Design | #598 | 2.968 | 2.968 |
Graphics | #750 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You gotta stay in the eye of the hurricane (storm) where its calm. so youre in the calm of the storm
Did you write all the code and made all the assets from scratch?
yes. but the tutorial voice was ai
Comments
Super fun and intense game! Menu buttons and voice were very funny and it was a fun game overall awesome work!!
Hilarious tutorial. and great humor. It did a fantastic job of immersing me in the game.
Very fun, waves 6-7 were my limit, I think adding a small amount of bullet spread would have helped a lot here. Loved the style and humor.
The tutorial was very fun. I wished he stayed the entire playthrough saying dumb stuff in my ear haha. Cool idea with my feedback being to add more variation as the gameplay did get pretty stale quick and to definitely turn down the brightness on nearly everything. The eye of the storm is WAY too bright. You might want to try mixing instead of adding light values to prevent such intense brightness. Overall, very cool project. Good job!
Fun little game Tutorial was great keep up the good work!!!! I did find it a bit bright for my eyes but that did not take away from it to much
I'm 31,141 cool 😎🥶
Loved the 3rd button in the menu that does nothing. The tutorial was super engaging one of the best I've played so far! Great job!
I appreciate how much effort you put into the tutorial. There is a lot of attention to detail in it, going as far as to program a tiny shake into the health bar when you mention it to make sure people look at it. It made the part of the game that usually sucks the most an actual highlight!
I was a bit more mixed on the actual main game. I think there were a lot of good decisions. I love how the enemies bump into each other, and I love that your bullets don't stop at one enemy, letting you slice through them. However, (and this might just be a me thing) I've always disliked the game feel of having to micromanage movement. And given the hurricane mechanic, I'm constantly micromanaging movement. I'm wondering if there is a way to keep your idea while minimizing the micromanagement of movement? Maybe making the hurricane smaller, but also giving you a little shield might work, so that you are fine to explore outside the eye for short periods of time without losing health, but insuring you have to go back in eventually?
Either way, I had fun! Cool game!
its a pretty cool game! so....DUDEBERT APPROVES!
cool and simply satysfying, but it need more to it, its kinda bland right how with just super fast shooting and a bunch of enemies, you should make special events and skills and upgrades :>
Hilarious tutorial and title. Really nice gun effects. An also I could die? What a pleasant surprise. One of the best game I've played on the jam so far.
loved the intro! The way you did the graphics was simple yet effective, the music really amped up the stress level. I found it to be pretty difficult, never made it past the first few waves :')
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