Glad you enjoyed it!
kavi
Creator of
Recent community posts
Good art. Good music. Controls didn't seem very intuitive but I read below you aimed at a German keyboard. I had to keyboard-mash until I found what worked. I also couldn't explicitly select a type of attack, but I'm guessing that's more to do with key mapping. Needed to Alt-F4 to exit, heh.
Neat idea. It could be expanded upon to stop different eldritch beasts of varying sizes and powers. Good efforts from the team!
Good job! I didn't completely understand the instructions but enough keyboard mashing and I was able to find the upgrade menu. I got to wave 20. Maybe increase the difficulty at certain points because the little bomb became pretty over powered after wave 10. Would also recommend slowing down, not stopping all enemies, when in the upgrade menu. I noticed the countdown still happened, but would be a neat challenge.
Humanity saved. I also became vampire food. And died to idiot zombies many times. I also enjoyed hitting technical machinery with rocks, as is my custom.
Was a fun choose-your-own-adventure break. I've never worked with Twine but this seemed simple enough for a short demo. If there's any constructive feedback I can give, since it seems to be narrative-focused, would recommend keeping your tenses and voice consistent throughout the narration.
Great job presenting the mechanics with the level. Would have liked to see smaller platforms incorporated into the level design (or maybe I didn't get that far to see them). While I wasn't a big fan of the keyboard controls, I got used to them. It kept me thinking it was better suited for a gamepad.
To the left of the chandelier as I was falling down with him looking up. For some more info, this was the area with the guard on top of the chandelier shifting his gaze away from a gem platform. The other guard on the floor below was not facing me and walking in the other direction at the time the bug happened.