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Kar2fast

17
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A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

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Thanks so much for the feedback! It's really helpful to see what people are looking for.

We set the Kraken as kind of the endpoint for the game jam, not expecting people to play much beyond that. That’s why there are random customers after the Kraken, just to let you get the upgrades and all the fish. But yeah, it would be way better to have hunger keep increasing.

It's great to see that people wanted to keep going, and we're definitely going to take that advice for the next version!

very fun game, simple and easy to figure out. I would love to play more levels as see what you guys can come up. 

Thanks for the compliments and feedback, that's a great point. We partially fixed it with the leviathan fish by using larger scales which made it better but ran out of time to implement a better solution or apply that to the other large fish.  Probably having groups of scales with a collider would be better but we will have to workshop it before releasing a better version.  

The animation was impressive in making it feel seamless. We thought about doing something with cells so its cool to see another group bring that idea to life.

"Pocket Sand" got a good laugh out of me, good job game is great.

Super well-done and creative game. For sure top 100.

Feels very complete. Really strong art direction. Goo job

We had the cell microcosm as a brainstorming idea, Im glad someone else did it, looks really cool. You could make the background give a bit more indication of movement but overall great job.

lots of nice systems and work were put into this, good job. A block mechanic would be a nice addition

Feels like a really good base gameplay to build off of. The grapple feels pretty smooth, you could keep the momentum going after you finish the grapple to make it a bit more seemless. Good job on the atmosphere as well.

Cool mechanics and the style is great.

Very cool concept, I'm curious what other puzzles you can come up with. Maybe more with the pushing mechanic. Good job

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Very creative, I liked that the cub had physics when you built onto it.

Very creative idea. It would be nice if it was a bit more forgiving but the concept and mechanics are great. 

I love the use of the scale system. Lots of potential, great job.

Insanely creative twist on the classic and I love how complete it feels.

Great game, I like the straightforward mechanics and creative use of the scale.