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KiltedNinja

33
Posts
7
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11
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A member registered Jun 14, 2020 · View creator page →

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Couldn't have done it without being inspired by you 

Hey thanks dude, I appreciate that ;) Glad you enjoyed the game man, thanks for playing!

haha thanks man :) yeah there's a lot that can be done with difficulty levels, power ups and special items etc.. definitely had a much larger scope for this than what I ended up with in the jam time :) Glad you found it fun!

Glad you enjoyed it, thanks for playing dude ^_^

Cheers! I appreciate the comment :D

Thanks for the kind words :)  Yeah there's so many quality-of-life things I'd like to add, but you know, jam crunch! Glad you liked it!

Thanks!  Happy that you liked it.. sorry for the rage quits :D

Thanks :) Yeah I tried to get that balance between "I've got this!" and "No.. no I don't" lol.  Worked hard on the tune to make it that right amount of "c'mon c'mon c'mon!" Thanks for playing ;)

Awesome, glad you liked it! Yeah the snowball is intentional, gotta keep that pressure on! It's not quite my original vision, but yep, powerups, specials, workers to help, equipment in the "factory floor" to help...  had all grand plans lol. Maybe on the next one! Thanks for the nice comment :D

Ok, so in the starting room there's 4 doors. I'd approach doors on the left/bottom/right/top etc. Sometimes it would just act like there wasn't a door and I'd just "hit the wall". At other times, I'd pass through the door into another room - but then instantly on the room appearing there would be a noise and my character would be returned to the starting room. I repeated that a few times until the game told me I'd died and then gave me a nice message :D  I tried on different resolutions/screen sizes but it didn't seem to make a difference as to how I could either go through a door or "hit against it". I couldn't seem to find a repeatable method for getting through a door.

I couldn't get it to work :  I couldn't see any cards in the card area, and couldn't figure out how to make them appear. I read all the help text and idea behind it, it seems like an interesting premise though.

Glad you liked it! Thank you for the comment, I appreciate it!

Nice, thanks for the comment, I'm happy you enjoyed it! :) 

|  I found myself just cleaning the floor by the end

Yep.. yep it does that to you lol. Glad you enjoyed :) Thanks for the comment, I appreciate it!

Glad you enjoyed :) Thanks for the comment, I appreciate it!

500+ ??  oof, lovely! Glad you liked it enough to get there :D Good to know about the resolution. I only tested 1920x1080 and 2560x1440. Noted for future!

Silly fun :) I didn't read the description so I never found the TAB key :(.  Just kept running while hordes of glowy badguys hounded me.  At one point, a blue person started spinning around in circles and decided to run ahead of me in a crazy bid for freedom, I followed his lead and met some yellow and orange people who were very unhappy with me. I eventually fell off the road at some point.. Most of my playthroughs consisted me just running forward in a zig-zag, smashing the mouse button and going "GraaaaaaaaaaAArgh".  Yeah. Loved it. Nicely done ;)

Nice fun :)  Very pretty. Some good ideas here. I agree that it wasn't too difficult for now, I could definitely see this being expanded into a much bigger game with more parts / upgrades / moves etc. I'd love to see the robots being able to move quicker and be a bit more dramatic. Nice work :)

Really fun! held my attention for a while. Took me a little bit to figure it out, and first play through I got the last planet down to holding around 30/100.. thought to myself "I know how to play this now!" Tried again and couldn't get it lower that 90/100 lol. Frustrating but addictive. ..Didn't realise you could murder the population until a bit later. Couldn't figure out the shipping lane stuff - I think it would really benefit from a tutorial, and maybe from some little animations on the conveyors or shipping lanes showing you where things are moving (or specifically, showing you that it's working as you hope).  Really cool idea, nicely executed. Really loved the intro sequence haha :D

Nice work!  I'm not very good at these types of grindy games, so maybe there's some tricks or intuitive things I was missing. Looked and sounded good, controls were smooth.  Being honest though it took me a while to get anywhere and eventually became too expensive to mine so a lot of time was spent waiting on the cash ticking up. I had 30 extractor/conveyor/converters at one point but still felt hard to do more. Would love to see better balancing on the cost to mine. Nicely done :)

Chaos!! Fun madness, I liked it. Didn't realise what I was doing at first.. everything just exploded all the time.. then I realised that was items being taken out of containers and I had to find the item for the mission!  The massive spooky cat freaked me out. Very pretty and nicely executed. Nice work!

Nice! I liked the premise of completing puzzles to unlock bits that reveal the ship. I couldn't play it though because unfortunately it bugged for me; pieces wouldn't connect together but instead stuck together while overlapped. I still liked it though - with a bit less stress and a bit more time this can work out quite well :)

Nice, silly fun :D  I liked it a lot. Was just floating about then realised I had to eat and drink and started panicking. Immediately found myself strategising on where to fly to get the resource before flying to get the nest item. Nicely executed!

Silly fun, but took me way too long to find the construction menu. Ended up variously exploding, being upside down, launched into the sky. Could see it being expanded with objectives for terrain or obstacles and having to construct the vehicle a certain way to complete those.

Seemed nice but I couldn't figure out how to play it. Small suggestion: move the "restart" key away from the other action keys - I kept pressing it accidentally. Nice work :)

Very fun. Annoying and addictive for sure. Played it for way longer than I should have. As others mentioned, very high bounce, could use a few tweaks and adjustments on that front, but overall was really well executed.  I have a small complaint which is, I got through quite a lot of levels and somehow I hit the "home" icon and it lost my progress. Good game, well done :)

Silly fun, really liked it! I'm not great at deck building games (terrible at them, in fact), so the tutorial was _definitely_ needed for me. Got really into it, it was fun, I played it on "EZ" though! That poor kitty :( Those little quippy soundbites were fun too.  I loved the juxtaposition of "silly farm setting" with "actually this is a well thought out game". Really nice work!!

Looks pretty, sounds lovely, seems like a fun game :)  but I'm pretty bad at these types of games so nothing was intuitive for me personally - I couldn't figure out how to do anything.. I know that I had a robot which got attacked by another robot and that made me sad. So I tried again a few times.. A tutorial would be really good for this. Nice work :)

Yeah this was fun. Ended up making spices. Managed to get a sapling at one point, but don't ask me how! I got so confused, ended up making a spreadsheet to try and track recipies.. got more confused. Good premise, nicely executed! I'd like to be able to buy recipies, or perhaps the hints could spell things out a little clearer for newbies. Well done!

Seems fun!  I got totally lost and confused though..  triangle kept yeeting off into the distance lol. Managed to get down to the floor below with all 4 components connected but I really couldn't fathom how to get it working properly. This feels like it would benefit from a  little animated tutorial (or video capture). Nice work!

This seemed to have a really nice style, I liked that .. but I couldn't get out of the first room properly. Couldn't always get through a door - and every time I did, I would immediately die on the other side..   but I kept trying!  Would play this again if I knew what to do :D

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Fun little digging game. Reminds me of "Galactic Mining Corp". Took a little bit of time to get upgrades, but was addictive enough for me to keep playing.  I found the cat!!  Could definitely see this being expanded out into a bigger game. Really nice work!

Updated 29th @ 20:00 GMT with sfx and bugfixes ( in case anyone played it earlier )