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Doodle Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #33 | 3.667 | 3.667 |
Theme | #67 | 2.767 | 2.767 |
Overall | #87 | 2.753 | 2.753 |
Technical | #101 | 2.600 | 2.600 |
Gameplay | #116 | 2.367 | 2.367 |
Design | #118 | 2.367 | 2.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple game, the backstory warmed my heart, good job!
Thank you for playing!
Hey, I saw you wanted feedback on your game page, and I see other people already gave some nice feedback! Here are some things I think would improve a lot your game, I hope you don't mind:
Again, I hope you don't mind these points. This could become a really nice bigger game, something like Super Contra but with its own style.
Also, I agree with you. When we were younger we managed to have lots of fun with the simplest of things... for me, it was bottle caps for some reason hahaha
Thank you for the feedback!
Those are nice valid points.
Indeed the boiling line would make some nice effect, I made a player sprite separate with legs and torso and gun to be more functional but made the enemy as a whole drawing and I like the enemy much more.
The art is the highlight of this game, I really adore it. The fighting needs more polishing to be more fun. I enjoyed to jump on the heads of enemies and ride them tho xD making the stand-able obstacles different color is a good idea that would really help the gameplay.
Also I managed run over the edge of the world and got lost somewhere in the netherworld.
Thank you for the feedback!
I hope to revisit the idea on a more complete title to fix some issues.
Damn, the way characters move and shoot (especially while jumping) really reminds me of good ol' Contra games!
Love the artstyle too!
(I assume the game ends when you fall into infinite void hole at the end?)
Thanks you for the feedback!
Yes, contra is straight inspiration :)
Right, the end game event wasn't implemented, so it's softlocked :(
Reminds me of some newgrounds flash games (RIP Flash), the styling is a lot of fun.
Thank you! Yes, indeed Newgrounds games had a lot of soul in them. I personally adore their console title - Alien Homid
Very creative. The animation on the stickman is great.
Thank you for the feedback! I would like to experiment with more frames in the future, making it more fluid.
Well executed and fun! Nice job!
Thank you! Nice to read that
A lot of fun. Very well executed!
Thank you for playing! :)
Love the hand made drawings, very on point.
In tradition of Green Beret!
Thanks for the feedback! Yes, the old school titles are great inspiration
I really liked the game, i loved the aesthetics but at one point i ran out of scenery. Still a great job!
Thanks for the feedback! Right, I didn't implement the finish game state, but wanted to submit a stable version.
Just a tip: try to use different colors for the background and the platforms. i.e., if we can climb it, let it be blue but if it’s just a background, like a warehouse, make it gray (like done by pencil).
Anyway, great entry
Thank you for the feedback! Sure, making the background in pencil is a good idea, would consider for a bigger release :)
Stickmen are a great idea for less is more, good thinking!
I think I fell of the map at the rightmost section :P
Thank you for playing the game and giving feedback! Yes, the game is softlocked as I was in a rush to finish it before the trip, so I left the stable version in that state :(
I absolutely adore the doodle graphics! With that textured, lined paper background, oh god it feels like real doodles on paper and it's magical.
In the web version it seems to crop around the edges. For example, I can't see the player's legs or the ground.
Maybe Project Settings/Display/Window/Stretch/Aspect ->keep, or something else there?
Thank you for the feedback! I really am glad you liked the authentic, appreciated.
The background was a quality texture I've found on free sources, the doodles however are real doodles I'did on paper and photoedited them into sprites. I am yet to figure out the efficient way to streamline the graphics process as I really wish them to be fluid.
Thanks for the advice, the setting was already the way you noted, but I've played around with settings and also screen size on itch and maybe it good better... I can't test properly, as I only have retina mac to test and it seems to be finicky about screen pixels and stuff.
Oh that is much better! It probably was the itch.io page settings. I didn't think of it. Nice!