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Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.500 | 3.500 |
Audio | #16 | 3.250 | 3.250 |
Visuals | #20 | 3.125 | 3.125 |
Fun | #21 | 3.000 | 3.000 |
Overall | #23 | 3.000 | 3.000 |
Bug Free | #23 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
Yes! Phantom Camera for Godot, a blue arrow from Kenney, and an animated coin by La Red Games!
Discord Username/Usernames
Eliytr, Luxidor Embersmile, Meru, Taronic449
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Comments
Really cool mechanics, I think if you well polish them it can be a really nice game.
Congrats on making it!
Smart way of adding some options in the typical rage inducing game type. I think like Utilityman that shorter levels would probably be less frustrating overall but it's fun and that all that manners. Nice work!
Thank you! I totally agree with that!
Fits the theme well and easy to understand controls!
For whatever reason when I first got started, I didn't understand I could only hop on blocks but took a minute to realize the furniture wasn't an option.
I think the game might benefit from shorter individual levels as restarting from the beginning after working carefully for minutes of progress to be reset was a little frustrating.
This is definitely a cute little game and I liked the unique mechanics of sticking to a surface and launching yourself at it. The aiming with the mouse and movement feels very intuitive so that's really well done.
Unfortunately there was quite a couple of places where the game was buggy, I would launch myself at a cube and got stuck floating in between / on a weird corner (see screenshot). When I would move it would just drop me to the floor and reset me. At the first cube I didn't mind it too much, but it was quite sad when it happens further in the level and then you lose progress due to a bug rather than not playing well.
I didn't get to see the end of the game, but I liked the audio and the style choice!