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I BELIEVE IN GUBUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #441 | 3.818 | 3.818 |
Overall | #468 | 3.903 | 3.903 |
Style | #660 | 4.055 | 4.055 |
Creativity | #853 | 3.836 | 3.836 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The user scales the selection rectangle to wrangle gubus, and the levels progress by increasing in scale, so that the gubus get smaller and the level gets larger, meaning that there are more gubus to wrangle.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
So simple but so addicting! The sprite work and animation has a lot of charm and it was a fun idea to characterise those gubus in the description. Makes me think of Pacman ghosts, would quite like to see those kind of quick animations between levels showing their antics to squeeze out that bit more entertainment! This was a really cool interpretation of the theme, didn't expect testing my ability to size up groups to get me to keep coming back for more.
I think the only thing that gets in the way of initially onboarding someone to this game is how the goal and your abilities are communicated. I didn't have trouble with the sizing goal but it might help to contextualise why we're only rounding up a specific number (e.g. only x number of parents have called to drag their kids in), and it took me a while before I figured out that you can click on the bugus to get rid of them. Think that last one was because I confused the words gubus and bugus in the description, just need to add the sprite to fix that I reckon.
Also a quick word about performance: the game only struggles once the gubus are ascending away, if you were to divide them into groups and update them in separate frames that should hopefully keep it running smoothly.
Overall I must have liked it cos I kept at it until I got that A rank!
Thanks for checking the game out, and thank you for the feedback. I really appreciate it.
Definitely agree with your concerns about the lack of tutorial/clarity around the objectives and how to deal with bugus. We wavered back and forth on whether we wanted to leave it up to the player to discover the bugu clicking mechanic on their own or whether we should explicitly teach it. We ended up putting a blurb about it on the itch page but not the game, which is a half measure. I think adding a "how to play" screen in the game would be a nice post-jam follow up. As for the lore-appropriate justification for why you're doing what the objective is asking of you, I leave that to my co-creator since she is the brilliant mind behind gubus.
Thanks for the suggestion re: the performance issue on big selections. Each time a gubu is selected, I start a tween to beam them up and turn on their individual particle systems. In the smaller levels that's ok, but in the larger ones, the game can really slow down. I'm actually not sure if it's all the tweens, particle systems, or the combination of everything that's really killing the performance. I'll be doing some profiling to figure it out. I like your idea of batching the processing into groups, but I will admit that I'm no expert in optimizing godot games, so I'm not sure the best way to handle this sort of thing.
Thanks again for the thoughtful comment!
Re: contextualizing # of gubus: in my head, some parents are more strict and some are more lenient! Bugus aren't bad guys (even though we send them away to end the party lol) and some gubu parents consider them to be responsible chaperones. All gubus are different! :)
Haha yeah, that's the kind of thing I had in mind!
Man, wow, that's so cute and elegant, I'm now a fan of gubus
Very cute game, very addictive to play. I could see this as a super fun phone game.
Also, i managed to get an A!
I got a B! This was super cute and a good challenge!
Such a cute game! I was really happy to have some margin for error, though I only got B rank. When the scale was really big, it did get a little hard to see the Bugus to avoid them when selecting the Gubus. Overall though, a fun lil concept!
i love herding farm animals (or perhaps sentient creatures), yeehaw!
Your character names are as creative as mine haha. Lovely child friendly game. My kids loved this one. Well done.
cute game
This game really makes you feel like you're in the Rapture
The game is really cute, the gameplay is unique. I wish the difficulty would be lower and combine other mechanics, there's a lot of potential
This is such an adorable little game, and a pleasure to play. I was a little confused my first time through because I didn't register that I was getting points deducted for catching too many, and was like "...what's stopping me from just selecting the whole screen" LOL but that's on my adhd ass. Could be helpful to have the "0" score highlighted on the score count per level with a "Too many gubus! ):" message or something.
I did notice a little bug in the scoring system - if you restart the game without refreshing the page, every game after the first one counts you as having scared off bugus even on the levels (1, 2) where there aren't any/you didn't encounter any. I got "scores" of between 1-3 bugus scared off when I definitely hadn't seen any yet in that playthru lol.
Love this tho! Might be interesting to see the challenge go up by being told to catch X amount of Y type of bugu. They have such cute personalities, they deserve individual attention! Also loved the where's waldo visual effect of having to hunt down the bugus. Very good. Nice work!
Thank you for checking it out and for your feedback! I really appreciate it.
Definitely agree that the results of a selection need to be made way more clear between rounds. I didn't do a good job of making that kind of stuff explicit.
You found the bugu bug :D We have that patched out and will upload the fix once the jam ends. There's a good lesson in there about why you should try not to have mutable global state in your game, because if you're like me, you'll forget about one of the cases where it needs to be reset
incredibly cute game, short but super well polished!! i definitely do believe in gubus now <3
Your game is addictive and I will not stop unitl I get an S rank. My best score until now, but I'll update it later
I know you can do it
Very cute and cozy. Does a good job of testing your ability to approximate how many Gubus there are.
Really love your game. It's so unique. Good job
I didn't believe in Gubus, but now I do. I believe in Gubus. And the music was very enjoyable, especially the main menu music felt very nice and chill. Great job! I'll come open your game and sit in main menu sometimes to get the good vibes.
i really enjoyed the look of this, the gubuses (gubusi?) are cute. i think my favorite part of the whole thing was how the confirmation said 'i promise to do my best' instead of just okay or using a check mark icon or something. i feel like little things like that really set a tone. i wish there was a bit more to what you actually did, but it was still enjoyable and had nice effects. overall a great jam game!
gubus is already the plural of gubu :P I noticed your submission is called BECOME LARGE, and my initial idea for the jam was a game called GET HUGE, so I thought I'd let you know we were on the same wavelength
individual gubus' are referred to as gubu, i see. this is good gubu lore, i'll put it on the wiki
Very creative idea I love this aesthetic I also really liked the description of the game its so funny
I believe in gubus was a joy to play tens across the board
Loved the idea, it's so simple at it's core and it's quite fun to play!
Loved the idea, it's so simple at it's core and it's quite fun to play!