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Kodaar

50
Posts
7
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3
Following
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Great that you liked the visuals. You have to complete any task ( guitar included ) by interacting with it ( pressing E ), and then look for next task indication marker. Gonna try ur game too this weekend.

(1 edit)

Great that you like the visuals and audio, we tried various styles and gave attention to details. And yeah, we need to polish the controller and colliders. For the character height, the camera is placed at bodycam position, which affects the perspective.

Would prefer to have that in this case too. Although primarily, I meant the feedback regarding losing the game. It mentions boat getting lost, which I couldn’t find intuitively.

Btw, can you rate mine as well.

Great graphics. Player controls were smooth. Just would have loved to hop into action a bit sooner.

The game looks so cozy and cute. The movement however, could have been smoother.

Great game. really had to think to clear the calm phase. the storm phase could have been more fun, if all only the kunai wielding enemies were spawned. good work over all.

Loved the drifting. serious skill issues from my side tho.

Loved the atmosphere and the chilling audio. would have preferred a few more levels.

Enjoy the calm audio and the soothing animations. The dragon bar could have been more visible tho.

Here is my game, https://itch.io/jam/brackeys-12/rate/2973380. playing and going to rate urs now.

The graphics and audio are quite good. Enjoy the smooth motion of boat as well. Just a visual feedback of boat getting lost would have helped.

Hi, can u rate my game, https://itch.io/jam/brackeys-12/rate/2973380. playing and going to rate urs rn

The game is fun, the combat is good. Some polish will really make it stand out.

Here, is my game https://makra.itch.io/motel-chamunda, going to play and rate yours rn

Calm before the shitstorm, lol.

masterpiece, lmao

Hi, I can do 3d environment art in either probuilder or blender

I also have programming experience in Unity and got 2nd position in inter university game dev competition, where I created with uni team, https://makra.itch.io/judwa-ghostbusters

Yeah bro. How are you doing?

Really fun to play game. Enjoyed the bouncy mechanics of the game. The puzzles were interesting as well.

Nice and engaging hypercasual game. Smooth mechanics and simple UI, with cool graphics.

Nice game. I would advice to make a tutorial level instead of text based instructions. Nice start.

Nice and cute game. I was not able to use rewind though. Congratulation to finish it.

Thanks for the feedback. We will surely improve the jump. We play your game surely.

Thanks for the feedback.

Thanks for the feedback.

Thanks for your feedback. We are going to improve the jumping in future upgrade. For the checkpoints, we have rewind ability you can use when you are not too sure about the difficulty ahead.

Really loved the mechanics of the game. Add some music. And try to add a WebGL build.

Really liked the idea and all the art and music is great.

We will surely consider your feedback. We didn’t thought of something like player life. We were just focusing on the momentum.

Yup we ran out of time. Thanks for the feedback. Will surely play and rate your game.

Thanks for the feedback. Will surely play your game.

Nice game. Liked the mechanics of rewinding.

Nice game. However the score keeps increasing and no enemies after a certain point of time.

Thanks for the feedback. You got it right. It’s difficult to have a good finish in a game jam. Anyways we learnt a lot.

Liked the art and music of the game. I was expecting more degrees of freedom in the movement. Overall I liked your game. It would be nice if you could try and rate our game

I want to play your game can you please tell me how to install the game. I advise you to consider uploading a webGL build or a zipped windows build as it is quite difficult to download every file and then play.

Thanks for your valuable feedback.

Nice game. You could have added a tutorial level explaining it.