If you enjoy bullet hells, have mine!
https://itch.io/jam/acerola-jam-0/rate/2582067
Warning: It’s hard, and it doesn’t run well on integrated graphics.
If you enjoy bullet hells, have mine!
https://itch.io/jam/acerola-jam-0/rate/2582067
Warning: It’s hard, and it doesn’t run well on integrated graphics.
Here’s mine! : https://itch.io/jam/acerola-jam-0/rate/2582067
Please avoid any difficulty that’s normal or higher, for the sake of sanity.
Here’s mine! : https://itch.io/jam/acerola-jam-0/rate/2582067
Please avoid any difficulty that’s normal or higher, for the sake of sanity.
Mine… is a mixed bag.
At the very least, my thought process was as follows:
“Given a world where the two protagonists are living dolls with magical cameras, how would you define a deviation from the norm?” (Ignore the fact that this isn’t mentioned in the game at all)
The answer I came up with was “by having someone who can mess with the player themselves”.
And out of that, I concluded that playing with the framebuffer was something that fitted the part.
Since this is the thing that stands between the “world” and the “screen” (between “fantasy” and “reality”), it would make sense that someone who could manipulate it would be considered an aberration in their own way.
Every reality, no matter how fantastical, follows its own set of rules.
(Oh god, this is just yet another eldritch being, ain’t it?)
(I could’ve also had them be absurdly mundane, but then I couldn’t mess with the player’s vision :/)
Apologies if I was late, but here’s mine! Link: https://itch.io/jam/acerola-jam-0/rate/2582067
If you enjoy bullet hells, then you might find it interesting! It’s a bit hard though.
Made (almost) everything myself, including the engine! (Although, i’ve been actively developing the engine since july of 2022, so I don’t know if this counts lol)
There were only two things that weren’t self-made, as far as I remember:
Game: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
Thanks for playing!
Yeah, there is a bug with the FPS display - it was calculating based off of the wrong value. Maybe after the jam is over I’ll release a patch fixing it, and some other issues I encountered.
As for the slowdown, it’s due to the graphical pipeline - it doesn’t play well with integrated graphics. Blame me and my stupid implementation of layers, which ended up being the most GPU-intensive part in the whole engine.
Would love some feedbak on it, if possible!
https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
If you enjoy bullet hells, then there’s mine!
https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
If you enjoy bullet hells, then here’s mine! Link: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
As a warning: the difficulty is a bit unfair.
The game’s a bit hard, but here’s mine! https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
If you’re a fan of bullet hells, then check out mine! Link: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
I made my submission with a game engine I’ve been develiping since july of 2022: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap
Engine’s source code: https://github.com/LasagnaCake/MakaiLib
I have a few questions pertaining to assets and open-sourcing:
In regards to the open-sourced nature, what license should be used? Does it need to be 100% non-restrictive, like the MIT license, or can it have restrictions - like “disallowed use in AI and generative projects” and the like?
If the jam itself disallows the use of AI, then the submissions should also be allowed to forbid its usage in it, right?
Or is it “open source” in the sense of “source available”?
Does the project’s source code and files have to be publicly available during the entire duration of the jam? If not, then when, and for how long, does it have to be available for?
Are engines with non-standard building methods (makefiles, build scripts, etc.) allowed?
Due to the way game engine that I currently plan on using works, building directly from the GitHub repo would require the inclusion of the engine’s entire source code, because of the folder structure the engine requires and the way the game engine builds.
Would it be allowed for the inclusion of only the game’s source code and assets, as long as build instructions are provided?