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LasagnaCake

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A member registered Jun 29, 2022 · View creator page →

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If you enjoy bullet hells, have mine!

https://itch.io/jam/acerola-jam-0/rate/2582067

Warning: It’s hard, and it doesn’t run well on integrated graphics.

Here’s mine! : https://itch.io/jam/acerola-jam-0/rate/2582067

Please avoid any difficulty that’s normal or higher, for the sake of sanity.

Here’s mine! : https://itch.io/jam/acerola-jam-0/rate/2582067

Please avoid any difficulty that’s normal or higher, for the sake of sanity.

Yeah, it’s keyboard-only. Hadn’t implemented controller support in my engine yet :/

Really lovely art!

Despite visual novels not really being my thing, I really enjoyed it. The story seems really interesting, and I’m interested on where it goes!

(Also, Cosmo & Ji-hu looks so pretty!)

From games that I’ve played so far, the ones with 10 ratings or less I’d recommend are:

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Mine… is a mixed bag.

At the very least, my thought process was as follows:

“Given a world where the two protagonists are living dolls with magical cameras, how would you define a deviation from the norm?” (Ignore the fact that this isn’t mentioned in the game at all)

The answer I came up with was “by having someone who can mess with the player themselves”.

And out of that, I concluded that playing with the framebuffer was something that fitted the part.

Since this is the thing that stands between the “world” and the “screen” (between “fantasy” and “reality”), it would make sense that someone who could manipulate it would be considered an aberration in their own way.

Every reality, no matter how fantastical, follows its own set of rules.

(Oh god, this is just yet another eldritch being, ain’t it?)

(I could’ve also had them be absurdly mundane, but then I couldn’t mess with the player’s vision :/)

Apologies if I was late, but here’s mine! Link: https://itch.io/jam/acerola-jam-0/rate/2582067

If you enjoy bullet hells, then you might find it interesting! It’s a bit hard though.

Couldn’t figure it out after searching, so ended up using a brute-force ZIP extractor to find the password to the next hint, and used it as the answer lol

Overall, quite an interesing game!

The atmosphere was on-point, and the story leaves you questioning what really happened!

Although I found the minigame for calming down a bit on the hard side, I overall enjoyed the game as a whole.

Thanks for the feedback!

I’m planning on updating the game after the jam ends, any suggestions on how to remedy these issues?

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Made (almost) everything myself, including the engine! (Although, i’ve been actively developing the engine since july of 2022, so I don’t know if this counts lol)

There were only two things that weren’t self-made, as far as I remember:

  • The UI fonts, which were taken from royalty-free font faces.
  • The sound effects, which were created from samples from royalty-free and/or public domain sources.

Game: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

This is a very fun game!

The minimalist visuals suit the game really well, and the core game mechanic is a really unique one that i’ve never seen before!

With a bit of fine-tuning on the collisions and the addition of some more levels, this could become a really interesting puzzle game.

Thanks for playing!

Yeah, there is a bug with the FPS display - it was calculating based off of the wrong value. Maybe after the jam is over I’ll release a patch fixing it, and some other issues I encountered.

As for the slowdown, it’s due to the graphical pipeline - it doesn’t play well with integrated graphics. Blame me and my stupid implementation of layers, which ended up being the most GPU-intensive part in the whole engine.

A really cool-looking game! Reminds me of Lapse & Reigns.

The visuals & the text is the striking point of this game. Love the setting too!

Also, is some of the scenes that are presumed to take your money but do the opposite (like the police marijuana inspection bribery) intended?

Would love some feedbak on it, if possible!

https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

If you enjoy bullet hells, then there’s mine!

https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

If you enjoy bullet hells, then here’s mine! Link: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

As a warning: the difficulty is a bit unfair.

Really lovely game, with some neat visuals!

Haven’t seen a point & click game in quite a while, so this being one caught me by surprise - the good kind.

Short & sweet, that’s what I’ll say.

The game’s a bit hard, but here’s mine! https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

If you’re a fan of bullet hells, then check out mine! Link: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

Interesting style!

Really difficult (still stuck on the “you drink water” screen), but an overall good game.

Certainly liked the vibes from it.

The controls were included in the README, though it was really stupid of me to not include it in the page (╯▽╰ )

I’ll update the game page to include the controls.

Overall interesting game! Really enjoyed the visuals.

Reminds me of papers please, which is a favourite of mine.

Could use a bit of sound effects, though.

Really fun and interesting game!

I enjoyed the game’s core mechanic and art.

Neat little game, loved the graphics

I made my submission with a game engine I’ve been develiping since july of 2022: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

Engine’s source code: https://github.com/LasagnaCake/MakaiLib

I just made a custom file archive format in my engine for this sort of stuff.

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I have a few questions pertaining to assets and open-sourcing:

  1. In regards to the open-sourced nature, what license should be used? Does it need to be 100% non-restrictive, like the MIT license, or can it have restrictions - like “disallowed use in AI and generative projects” and the like?

    If the jam itself disallows the use of AI, then the submissions should also be allowed to forbid its usage in it, right?

    Or is it “open source” in the sense of “source available”?

  2. Does the project’s source code and files have to be publicly available during the entire duration of the jam? If not, then when, and for how long, does it have to be available for?

  3. Are engines with non-standard building methods (makefiles, build scripts, etc.) allowed?

    Due to the way game engine that I currently plan on using works, building directly from the GitHub repo would require the inclusion of the engine’s entire source code, because of the folder structure the engine requires and the way the game engine builds.

    Would it be allowed for the inclusion of only the game’s source code and assets, as long as build instructions are provided?