Quite relaxing, unfortunately not much to do.
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Fish n' Chill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #23 | 4.444 | 4.444 |
Sound | #69 | 3.722 | 3.722 |
Visuals | #75 | 4.167 | 4.167 |
WOWIE! | #403 | 2.944 | 2.944 |
Creativity | #486 | 3.000 | 3.000 |
Fun | #535 | 2.611 | 2.611 |
On Topic | #596 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Gymnopédie No.1 from Erik Satie. The sheet was taken here https://musescore.com/user/110059/scores/980686 and rearranged.
Credits
Jules Gatelier, Robin Gatelier, Elisa Ayala
Comments
It's nice to see someone else using Godot. I feel like there should be a way to win, lose, collect points, or all three. But nice visuals and music.
Visuals, sound and AI are good, but I can't give a high rating for "fun", sorry. For me the game needs either more gameplay or more freedom.
Very fun chill game to relax to. I really like how you took the prompt and ran with an idle experience. Since you mentioned a post jam version of this just some quick suggestions:
The gameplay loop feels a tad unrewarding as an actual game, it's more of an interactive screensaver. In a full version I would love to see the functionality to idly earn money or points and then spend them on new decorations for your fish environment and possibly even teach them new patterns/tricks for even more sincronized satisfaction. Bonus points if you can unlock things that the fish can actually interact with. Overall very satisfying to watcha and has potential to be a very cool idle game.
A very nice chill experience. Art is very cute and the sounds are great! Brilliant work <3
Cute and chill game. I wish there was a counter about how much fish I have, I like watching numbers getting big.
Dude, like, I can't even level up my stranth in this gam. Where is the shooting and the enemys? Not even any explosions??
.......I'm kidding, of course. I spent way more time watching fish swim around in circles than I care to admit. Good job with the swarm AI, it was very mesmerizing to watch, and the sound effects are 👌 Who knew that clicking on bubbles and watching fish play in anemones would be so relaxing?
Nitpicks:
- It might just be because I'm on an ultrawide monitor that I could see them, but some of my fish got stuck off the right side of the screen and they were really struggling to get back into the level over there, much sad
- I wish I could sprinkle in fish food
What a relaxing game and the art style combined with the sounds are super charming.
I also liked the interaction with the sea anemones.
My own set goal was to spawn a lot of fish until my PC can't not handle the amount any more.
As I reached my goal I had a lot of fish. They are just so cute.
The game is amazing the sound is amazing the visuals are amazing unfortunately I don't see how this matches the topic but this is super chill!
Hi, thanks for your kind feedback ! :)
As we are a team of programmers, we had a "programmer-like" interpretation of the theme : the AI is not explicitly into our game story, but technically : it's the fish school. We wanted to create a strong collaboration interaction between the player and the AI in order to achieve a common goal for both of them : here it's enjoying the ocean together. However, now that we can see the other submissions, we notice that many people choose a narrative interpretation of the theme with a real AI or robot in their story, so I understand you feel that our game doesn't match the theme.
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