Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CastlethrowView game page

THROW YOUR DOMAIN FORWARD!!
Submitted by panchenko — 14 minutes, 10 seconds before the deadline
Add to collection

Play game

Castlethrow's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#154.0004.000
Audio#1083.6473.647
Overall#3153.3333.333
Graphics#4233.4123.412
Game Design#5333.0593.059
Theme#5553.0003.000
Fun#6292.8822.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
At calm you build your domain, at storm you throw you domain forward!

Did you write all the code and made all the assets from scratch?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great game! I realy like the idea of yeeting pieces of land to gain more land. It's very unique. Well done!

Submitted(+1)

There are some bugs with the colors of the tiles and once I managed to get a block out from under me, which led to a stuck situation. Overall, good idea, nice graphics, fun to play, good job!

Submitted(+1)

Woah this game is good

Submitted(+1)

Very cool idea. Controls were a bit weird to get the hang of but I loved just yeeting things at the enemy. Great work! Congrats and good luck!

Submitted(+2)

gave me an anuerism, would recommed to all my homies 10/10

Submitted(+2)

It took a while getting used to, but eventually made it after a couple of attempts.
Despite the tutorial at the start, I still didn't really get what castles and mines are really for.
Anyway, the concept is nice, and could be expanded on. Great work!

Submitted(+1)

the gameplay was quite confusing. at one point both mines and farms were mentioned? I wasn't sure how, or if, I was meant to build or capture those somehow. I tried capturing the blue tiles with yellow houses(?) on them, but ended up destroying the houses :(

I think the game concept is interesting! I'd like to see what a 2-player version felt like. Or a version which doesn't allow me to completely remove any path back to my castle!

Developer (1 edit) (+1)

Yes, to capture enemy tiles you need to throw your tiles, farms and castles are just the power of the tile. On landing you destroy your buildings and enemy buildings to neutralize tile or to capture if you have more power or damage if you have less. As for mines, you can build them to produce more resource to build more castles. Farms are just like castles, but you can't build them :)

Submitted(+1)

"noe!" naho!" "NO!" sound effects were very funny.

Submitted(+1)

The gameplay was a bit confusing for me, but I like the concept, and the theming can definitely be felt! Sounds and music are on point! (bonus points for the pig)

Submitted(+1)

Loved the SFX!! Good work!

Submitted(+1)

I don't understand this game. Why can't I always increase the count of walls to 3 and why i am sometimes unable to build on grass. I have a thousands of coins or more, but I have nothing to do with them. I couldn't beat the game due to the above mentioned reasons. The grass blocks don't seem to do anything to drakkars.

On a positive note, the game looks really nice. The outline shader fits well and the sound efffects and music are great.

Developer (1 edit)

Yes, sometimes you cant build on some grass blocks just because of some strange behavior, I got this too. In general at calm time of day you can build castles on grass or king blocks, if cant build, then build on other, otherwise restart session. Sorry for this, didn't work quite well as planned to ;|