This is sick. The movement mechanics fell actually fresh and pretty smooth, all 15 levels are short, easy and different enough to stay motivated and the game is generally polished with a nice artstyle. Great job!
LGK Productions
Creator of
Recent community posts
loved the intro, great sound effects & polish. You might only want to play the impact effects when the boulder is hitting something with a certain speed to improve visibility. And it's actually possible to clip into the ceiling when holding right while falling into a level :). Otherwise great (and quite tough) game!
I like the idea of playing the role of an actual developer and the (kind of) scratch like experience.
- It would be nice to only reset the code-snippets & AI position instead of having to recollect every snippet again.
- If the player can run a snippet, before the previous one has finished executing.
Therefore, the player can sometimes not complete the level. - If you use the “Go right” snippet, the AI seems to be able to walk through walls.
- Don’t let the AI collect the snippets that is needed next!
- Nice to have: Interact indication in the console (e.g. “Click me” popup)
With some bug fixing and polishing, this game could be really interesting.
I really like the concept behind you game!
It’s simple and polished and it’s like you would expect an AI to behave: Being very good at one thing and one thing only (Changing directions in front of a wall I guess 😊).
The collaboration aspect is coming strong!
A quick introduction to the elements would be nice to have but is definitely not necessary.
By the way: Great music!
I could not always clearly see, where the canons were, as the draw order seems to be a little weird.
In case that’s intentional: It would be nice to have some (visual) x-ray indication.
Besides that: Amazing game with great music!
I really liked how the game itself explained what to do (arrows on the floor)!
That really satisfies the WOWIE! factor 😉