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LGK Productions

32
Posts
1
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A member registered Jul 30, 2022 · View creator page →

Creator of

Recent community posts

This is sick. The movement mechanics fell actually fresh and pretty smooth, all 15 levels are short, easy and different enough to stay motivated and the game is generally polished with a nice artstyle. Great job!

Love the idea, great concept. Some kind of score system would be nice, because as far as i can tell there’s no goal except keeping the plants alive as long as possible. Otherwise quite fun and great art. Keeping plant 5 alive is an absolute pain though :).

Played it four times and got four world records, nice. Really funny short game with a creative concept. My PB is 62,95 btw :).

Those are some really competitive RPS players. If the'll bribe with 7 times the normal referee cash you can't really say no to that ... :). You managed to make a lot out of such a simple idea.

You absolutely nailed the Flappy Bird feel ..... It's just as frustrating and enraging as the original :) Some kind of indicator to which height the player moves after a tree would be nice, so that you have at least a bit of time to react.

Fun artstyle, very polished. The concept is great, it fits the theme quite well. Also one of the best Interface-Designs I've seen throughout the submissions, very intuitive and clear. Well done!

That's unfortunate, we didn't test in on a Mac/without a mouse. You can actually use 'R'/'F' to rotate/flip, but only if you press WASD once first (because of some weird reason i cant explain), thats why it's not shown in the tutorial

Stunning Artstyle, great concept overall. It takes a while to figure out how to distrubute Tasks and rewards, but once you do, it's quite addicting. Although my 'very strong' character kept dying to common strength quests i had a lot of fun playing questinator.

Nice idea, the sound really scared me 😅!

Once the rating is over you might try to fix the input sensitivity and ui scale for high resolution displays.

Simple but amazing "concept of a concept" (I actually think it’s already way more than that)!

I really enjoyed playing the game as I'm a huge fan of puzzle games 😃.

Once your computer works again, you might limit the hight of the slider to make easier to play the game in full screen 😉.

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It needs some polish but the core concept is great. Pac-Man could move some more, he tends to just get stuck in the top left corner but with some more levels and variety this would be a fun strategy game

This is great. Just order everything in small and get some food for free!

Very polished and seems quite fun, if you know what you're doing. It's quite hard to figure out what to do before the time runs out. With some clearer instructions i could see me trying to set a better score than 4 (thats the best i could get :) ).

Really enjoyed it.  Great writing, quite funny and you nailed the ChatGPT look. Unfortunate that you weren't able to finish it completely. Had a great experience anyways :)

loved the intro, great sound effects & polish. You might only want to play the impact effects when the boulder is hitting something with a certain speed to improve visibility. And it's actually possible to clip into the ceiling when holding right while falling into a level :). Otherwise great (and quite tough) game!

Great Artstyle, quite adorable. Sadly not very playable due to ghost getting stuck, but great concept nontheless!

You can actually use 'R' and 'F' to rotate/flip as well :)

Thank You! The shooting system needs some work, but we decided to focus on the driving AI, so that it doesn't just drive into water (as much) :).

I really liked the plot twist from “friendly AI” to “You’re my slave!”.
Finding out, that the “J” key actually always works, was a nice surprise 😄.

The different endings really encouraged me to play again.

All in all a very nice interpretation of the theme!

I like the idea of playing the role of an actual developer and the (kind of) scratch like experience.

  • It would be nice to only reset the code-snippets & AI position instead of having to recollect every snippet again.
  • If the player can run a snippet, before the previous one has finished executing.
    Therefore, the player can sometimes not complete the level.
  • If you use the “Go right” snippet, the AI seems to be able to walk through walls.
  • Don’t let the AI collect the snippets that is needed next!
  • Nice to have: Interact indication in the console (e.g. “Click me” popup)

With some bug fixing and polishing, this game could be really interesting.

Super cool Art and nice idea, to gradually unlock Abilities through an AI. A checkpoint before the Virus would be nice (I had to run through the level ~6 times), although I like that your progress is saved. All in all a great platformer!

Nice concept, it really fits the theme. It's quite hard to find the position to place down the AIs (especially the Assistant AI) but I really liked the RAM-Mechanic. It forced me to carefully plan a route in some rooms. Great job!

Cool concept and great visual style. A range upgrade for the Super Sensor 9000 would be neat, it's quite tough. Managed to complete it anyways :)

I really like the concept behind you game!

It’s simple and polished and it’s like you would expect an AI to behave: Being very good at one thing and one thing only (Changing directions in front of a wall I guess 😊).

The collaboration aspect is coming strong!

A quick introduction to the elements would be nice to have but is definitely not necessary.

By the way: Great music!

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I could not always clearly see, where the canons were, as the draw order seems to be a little weird.
In case that’s intentional: It would be nice to have some (visual) x-ray indication.

Besides that: Amazing game with great music!
I really liked how the game itself explained what to do (arrows on the floor)!
That really satisfies the WOWIE! factor 😉

Nice idea!

Sadly, the player sometimes pushes / pulls the objects to unwanted locations.
An in-game tutorial would be a nice upgrade.

Your concept really fits the theme!
I like the great learning curve.
The cooldowns forces you to plan ahead.

A quite fun and creative twist on Snake. Got to 1387.

Some indicator of where the AI goes would be nice, but I really like the concept!

Amazing art style and great game! Also great tutorial. The (not that simple) concept was explained really well.

Sadly, WebGl does not support a feature we used.
Therefore we highly encourage you to download the windows version to get the best experience with fully working shaders.