Thank you! Glad you liked it.
linneaisaac
Creator of
Recent community posts
I had a bit of a tough time with the moving laser room (first one, didn't get through). Maybe if it ramped up by having a shorter moving room, more cover, or a room with just one to start. But I thought the mechanic had promise and it was enjoyable enough that I wanted to keep giving it a few tries! Liked the first part
Interesting concept! I couldn't figure out what the strategy was supposed to be, though. Since you can't die, I just tried going all over the screen to make lines, but there wasn't really a way to prevent them from being destroyed, since you can only protect one part of the screen with bullets at a time.
This is a cute idea - I love the idea of mildly harassing loved ones from the beyond. The music was calming and the zooming in and out worked quite well. I got the slime and worms and was satisfied to have done it, but couldn't get the drum to do anything.
Thought it would be a nice feedback if the guy made a spooked or miffed noise once you got one!
Loved the theme and idea, very cool concept, and made me nostalgic for Mastermind. Liked when the game remembered the order of events and told a story about it (like the life-saving changing based on weather). Wish maybe there were more cues and hints so you could finish with more informed guesses and a little less trial and error, like if the grandpa was like "No that's not right, hmm I'll go get something to jog my memory" and he's holding an umbrella or smth. Idk but I really liked the idea and playing it!
Players take damage if an empty square on their side of the field is hit by an attack. If a square has a monster, the monster takes the hit. Otherwise, if its a blue square you take the hit to HP and if its red your opponent does. So if you place a piece targeting at your own side, it will damage you, for example.
All damage hits regardless of who dealt it, so both players can "friendly fire" at their own monsters and even their own side of the field, making it possible to throw the game by hitting yourself, if you choose to.
We'll have to make the rules more clear in the future ^^' and add a rules page - oops.
Thank you for your feedback! Glad you had fun.
We think that problem might be because there's dialogue to click through before the Win/Lose announcement appears, which might not have appeared automatically - oops! - maybe try clicking a few times if it seems nothings coming up? thanks for letting us know it was confusing.