Really polished game!! whata fuckign fun mechanic too, sadly, i got stuck in a wall.
But i really wanted to finish it!!
Criteria | Rank | Score* | Raw Score |
Fun | #448 | 3.643 | 3.643 |
Originality | #514 | 3.821 | 3.821 |
Overall | #516 | 3.702 | 3.702 |
Presentation | #897 | 3.643 | 3.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together pieces with the main character's head, Jiggy, to unlock new mechanics
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
This was really cool! Neat mechanic, great level design & it ramped up the difficulty at a good pace, really well done. I managed to get stuck in walls when I attached a new piece too close to a wall & then it just was in the wall & I couldn't move. This was a well executed game, mad props to you!
If you could rate your game as well, that'd be swell :P
This is fun as heck! Don't have any real criticisms, tbh, just had a really fun time with it!
Really great game! I love the unique mechanics of the puzzle pieces. So Great!
I love the attaching power ups system and how that affects the shape of your character! Made for some fun platforming
A good idea, it was fun! I wish platforming would be smoother, though I realize it's a kind of a challenge, 'cause you wanna make it less arcade and more puzzle-like. The sling-shooting is a bit too difficult. The presentation could be better, but the overall feel is very nice.
Fun and engaging, really solid. You had a lot of cool ideas how to put more variety into those levels.
I liked the level design a lot, it was always clear to whether I'm supposed to go somewhere or not, can I make this jump or is it too far. Also it's nice that in a puzzle platformer like this the jump has fixed height, so the restarts due to spikes are always consistent.
I wish that there was a way to implement all those mechanics (attaching/letting go/boost, etc.) without mouse and using only the keyboard, but that might just be me.
The music got a little bit repetitive after a few levels, but you made it yourself, so that counts for something ;)
Anyways, great job!
Really liked the progression with learning how each of the pieces worked and how you could combo them together to get further in the levels. Great work!
One of my favorite games yet! Such a simple but enjoyable concept utilized to its near fullest! The only issues I had were accidentally getting leg blocked jammed into the walls but other than that amazing job!
I really like this. The different pieces each work well with some nice controls. My only real gripe was with having to click on the pieces to attach them. That slowed down my attempts when trying to figure out how to solve a level.
Had lots of fun overall and finished the content you made. Great job.
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