I can see you put a lot of effort in it, but I can't seem to figure out the controls correctly. I can move the thing around and up and down, but grabbing a container doesn't work. Maybe it has to do with the browser version, the pause menu buttons also don't work sometimes... The style is good, I like the cell shading. Maybe focus a bit on using certail color palettes in post processing to give it a more characteristic look. Would love to play it fully but can't seem to make it work :(
Play A Game Jam Game
Shipping Tipping's itch.io pageRate this A Game Jam Game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
You load containers onto a boat that tips and toils, the more you put on the more unbalanced it gets, "Nothing can go wrong" right?
What code and assets did you not make from scratch during the jam (if any)?
The shader that used is an old depreciated one someone else made years ago. Sound effects are used from Artlist.io and music is all creddited in the credits
How many people worked on the game?1
Comments
Man I love the style of this game, I love the sawing hud, my only complaint is the z-fighting on the boat and dock.
This has so much personality!!!! I enjoyed it! The funky music was good choice!
I think I'm missing something. When I attempt to drop the containers on the ship, they disappear and reappear over the trucks, then fall sideways. They don't fall straight down from the crane clamp like I expect them to.
The visual design and looks of the game are so nice! I was instantly blown away by the main menu, how it looks and how it's animated, all the little indicators, the visuals showing the boat balancing, this is some insanely high production quality!
And the game is really fun and sometimes unintentionally (intentionally?) hilarious, like when I grab a full crate of computer parts and enthusiastically overshoot it overboard and send it into the ocean, good stuff!
And all this being done by a one-person team, this really blows my mind.
Very unique concept. I liked the game. There could be possible to change mouse sensitivity.
Thanks for the review, according to WEBGL builds, physics applications in different browsers offer different sensitivities :( , had I know this I would have implemented a sensitivity slider into the game when I made the UI to begin with. In the unity edditor the sensitivity is actually double but it feel slower than the WEBGL build. Sorry bout that
Cool game. Looks and feels very polished. Bit difficult to get the hang of the controls right. Probably because operating a crane does require a bit of effort and learning :D.
Unfortunately, I had to wait for long time before the trucks appeared. I personally would have made it such that there always were trucks waiting there to be unloaded. (This is probably what the timer bug is about :D)
Also the boat drifted away after a while, making it impossible to load it further. This felt a bit unfair.
Overall good submission though and I had fun playing it.
Thanks for the feedback!, unfortunately I found that since the trucks, crane and boat all use rigidbodys that physics can get get unpredictable at times and if I made the trucks move faster they would loose their cargo. Spawning them in front of the crane is a good idea , I should of done that. Thanks!
That's really polished for a week jam. The game feels really good, I almost sunk my ship in one level. It's fun to play. Great work i love it.
Pretty fun game. I should probably never become a crane operator....
A great all rounded game! The camera physics were really smooth and nice. Only thing was that there was a lot of object z-fighting causing flickers everywhere. But that's just a small nit-pick :)
Leave a comment
Log in with itch.io to leave a comment.