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MG With A Smile

180
Posts
2
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18
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10
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A member registered Feb 12, 2019 · View creator page →

Creator of

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The "permadeath" kinda ruins the experience. Couldn't get through the 3. room of 2. level and doing the first two over and over just wasnt fun. Otherwise good game. Congrats on the data recovery and congrats on finishing it. Welcome to the gamedev world.

I don't understand what you mean by that. If it is the name? That is generated.

9 levels in... Good game

Cool! The sounds are unfortunate, they would make it 10x better.

Nice theme interpretation.

Second planet done. Yeah I like these. I left it for 5 minutes and then It was just building, no waiting. 

Click and drag building would be nice, or just not having to select what to build each time.

Good game!

Tried the boss 3x but failed. The grid problem for me was always first 2-3 enemies, and than after the few number enemies in a row, where I got confused after (kill numbers with position numbers).

I would say it is perfectly fine as it is, grid would be just quality-of-life/accessibility feature.

The only thing I can say is that I would love some sort of grid. I got lost few times when there was just one enemy. 

Impressive game!

The only thing I can say is that I would love some sort of grid. I got lost few times when there was just one enemy. 

Impressive game!

The easy level is hard, hard is impossible, and ultra hard is unplayable. With more easy levels it would be more fun, but the difficulty is really high.

But the first level was fun so good game!

Loved the snake hunter mechanic. Original. Got like 20+ then the snakes got so fast I didn't have time to look what score I had, would be nice to show it in the game over screen.

Great game!

I assume the coins are parented to the asteroids and when the asteroid is destroyed the coin disappears. The when new asteroid is spawned it again appears. 

Other than that i would prefer automatic random spawning of the asteroids.

Good game!

Got 780. Really simple, but well done game. Could use some music tho.

Really cool idea. Didn't understand it the first two plays, but then it was really cool. 

Great game!

Got like 64, it is really hard. The hold setting is pretty much necessary for some obstacles. 

The explosion effect was neat.

Good game!

I found the chest monster or at least I think it was a chest monster, but then I didnt know what to do. Music was nice!

Very nice, bit short, but I see you polished one boss instead of making ton unpolished. That's good. The bow mechanic was soo good. I was easy to use the bow, but to master it... not so much. Great game!

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The first thing I saw. The UI colors are bad... It doesn't work with itself (red, green, yellow). BUT the gameplay was cool and it felt realy rewarding to beat the Punk Dude to the ground. Interesting way of discouraging spamming. 

I didn't understand/know how to use the dodge. But I still managed to survive for a moment. Visualy it is soo cool, but the lack of sounds is bit of a letdown.

But it was fun (bullet hell sometimes) game.

Great cute game. I see we both bought Humble bundle right? xD 

Didn't find home for the pig :(

Little too short for me, but everything you managed to do looks nice. Only sounds are missing. Good work!

Great game. Tutorial levels on point, but I couldn't get through the yellow block tutorial, it was too hard for me.

Other than that it just few small details like the light blue level each time I died I had to wait for the blue, maybe spawning it so that it is timed better. 

I can see firewatch-level full story like this... In some RV with more people where they talk to each other, but at night the drivers switch, something happens etc... l love voice acting and this was awesome!

Good game. First I thought the red capsule is just in invisible level, but then I read the tutorial... Cool. Only thing is the perspective, as w is not technically up but right/up, it messed with me a bit.

Putting the reply also here, just for itch :D

Conclusion ->The game desperately needs better tutorial.

1)The bed buttons were visible at start, but I added last minute the cage and forgot to move the bed😅 and k/x are the same, it was interested for arrows users to use x and for wsad use k, but it wouldn't fit on the bed so.. yeah😅 Also you could jump(better for fighting the birds, but I didn't have room and the bed) 2)Attacks are not random, they are directly connected to the fire gage. So if you spam attack you will each time/life  get the same lineup of attack. 3) All bird with flapping wings have 100% chance of heart drop, later some will drop harts that heal more than one live. Idea is bit brutal but: The Phoenix needs to eat hearts of birds to live longer. 4) Everyone had the fish problem 😅 5) Didn't even think of that escape text being essentially twice pixelated, good point.

Thanks again so much for playing. Seeing someone play it is extremely valuable for me! 

Thank you for playing:D

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Thanks for playing :D

Thank you so much for that... As I was saying, timezones hurt my brain and it turned out the Livestream was after midnight for me and I had 12h shift that day so I couldn't make it 😅.

Didn't forget about you, I will play next batch of games first thing in the morning!

Oh that is very much retro game xD I am bit spoiled and not having Y axis mouse movement bugged me.

I kept dying from that green blob, couldn't get past it.  But I found the first location secret points room. 

Good game!

When it works, I would put it the top 10 maybe top 5, but you seem to have 1/2 PERFECTLY polished and the other 1/2 is lacking. The ending on the escalator is bit of a letdown, compared to the rest and sometimes I respawned without the figurine, just ball, and the map started glitching. But still, overall, very vell gone!!

I imagine it would be awesome chill game, but the waiting just doesn't do it for me. It was great when i got stuff, but waiting minutes is bit much.

It only this balancing issue. Other than that is nice looking game. Good job.

Very impressive. Too hard for me, but every "level" was good stuff. And let's be honest the flying arrow hand? That one is REALLY fun.

Maybe make the hitboxes bit smaller so it seems a bit forgiving.

Good job!

Interesting mechanic, dying on purpose so the place is better protected. I enjoyed it, but some other mechanic like upgrating or healing the turrets would be nice.

Great game!

It's really hard! I did get only to 2. level. 

Maybe make it bit more forgiving next time :D

Good job.

Ok point taken. Maybe I will make sequel, where you will NUKE the city with the phoenix. 

Thanks for playing

You actually finished it? Thank you so much for playing!!!

So here is few hidden gems I played. They are mostly short games so it wont take too long, but they are playeble and pretty good.

PLAY AND GIVE FEEDBACK

 not just rate the games.


Die Or Die https://itch.io/jam/brackeys-9/rate/1933383 > It is really short game, play it. I laughed xD

 [THE] unfinished game https://itch.io/jam/brackeys-9/rate/1931741 >No spoilers from me, but it deserves more than 4 rates.

Pixel Dungeons https://itch.io/jam/brackeys-9/rate/1932861 > Good and hard platformer with great controls!

Re Watch https://itch.io/jam/brackeys-9/rate/1933664 > Epic horror short, nothing more to say, it was an expirience

After this, take your free time and play and rate games with least amount of rates.

Got stuck on one level, but the once I finished were great. Sometimes I couldn't jump from spikes, don't know if that was intentional or not.

Good game!

Cool concept, the only problem was... I saw tons of words in my native language and few in english xD. But those I got had funny narrator commentaries. Great job!