I absolutely agree! Thank you for playing FailCow!
An Orange Game
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I finally got to play this! Chrome works on Mac, Firefox didn't work on either Mac or Windows.
In any case, glad I did, this was truly a unique take on "you are the weapon". I found the controls a little bit tricky to get to grips with but it was fantastic once I started moving — albeit the idea of a knife flying through the air is terrifying.
Really well done mate! Great work!
Thanks for your kind words YarallyOneGames!
The art assets were quickly made, being a solo I just had to run with it haha.
> soft-lock
You can, and I was aware of this bug. Unfortunately the rope mechanic is a third party plugin, and the physics calculation (or lack of) is outside that of the Godot's physics simulator (Box2D or whatever it is). I did try and put some time into figuring it out but alas was unsuccessful.
> Music doesn't loop
Someone also pointed this out to me prior to launch and I forgot to fix it haha. Oh well.
> Turn on the TV
That's absolutely right, it was the secret bonus. The originally plan was to have many secrets / approaches to the problems, to be more of a sandbox of tools for the protagonist to interact with, but ultimately just ran out of time.
Thank you for your detailed feedback!!
Hi Logan!
The car was only intended to be moved once! I didn't even know it could be moved more then once so well done on that discovery haha.
After moving the car, the goal is to follow the cars path (now cleared) and head to right then up behind the armchair, destroying the boxes blocking the way, and finding your home!
Glad you enjoyed the game! Hope you had fun!
Thanks qtipbluedog!
I'm really glad you liked it. I loved the music too haha, it came from this source -> https://pixabay.com/music/video-games-retro-game-music-230227/
I could see lots of mechanics and scenarios for pancake to get himself into!!
Hi Strawberry Mountain Games, thanks for playing!
The common feedback I've received is figuring out what to do at the start of the game is a struggle, it's not immediately obvious what impact the player can have on the world.
And yes, boosting at close range doesn't work, it's not intentional, but frustrating nonetheless. I hope I can solve these problems!
Thanks for playing and your kind feedback!!
I haven't actually played vampire survivors — but I could tell instantly that it was the inspiration for this project, credit to your design, I think it has been successful.
As other's have mentioned I couldn't tell when the player / sword was able to attack. I wasn't sure if I just needed to play it long enough until I gained that ability. As you've mentioned in the description, "sword waiting for your wielder", maybe it's only possible later in the game.
Hi Feli, thanks for the feedback! Really appreciate you taking the time to play.
I did wrestle with matching this to the theme; the vision was there were going to be other intruders who visited, rodents, cats, and burglars — at which point the theme would be better realized.
> since when is a roomba a weapon, really?
You're right, it's not — but I took an unconventional approach where instead of firing projectiles, or finding equipment, the Roomba uses it's own tools and feature-set to be itself a weapon.
> immediately obvious that the boxes bounding up and down were indicating they could be destroy with the attack
I completely agree — I think maybe maybe a lock on system, or similar, would have been helpful.
Again really appreciate your feedback!
Hi Feli, thanks for the feedback! Really appreciate you taking the time to play.
I did wrestle with matching this to the theme; the vision was there were going to be other intruders who visited, rodents, cats, and burglars — at which point the theme would be better realized.
> since when is a roomba a weapon, really?
You're right, it's not — but I took an unconventional approach where instead of firing projectiles, or finding equipment, the Roomba uses it's own tools and feature-set to be itself a weapon.
> immediately obvious that the boxes bounding up and down were indicating they could be destroy with the attack
I completely agree — I think maybe maybe a lock on system, or similar, would have been helpful.
Again really appreciate your feedback!