Nicely done. This was very well polished and perfectly scoped for a Jam game.
Martin Kearl
Creator of
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This was cool, I loved the cowboys design and it was very satisfying when you'd built up some momentum and were able to quickly swing through the level. Loved the tutorial as well, always great to see that in Jam games.
I ran into the same crash bug as others, for me it happened after I'd died as I was resetting back to the checkpoint.
It looks very nice, the animations on the main character are fluid and well done. On the whole I liked the audio, although the explosions were a little harsh and could be heard across the level, I wondered what the noise was at the start.
Some prompts with the controls would be useful. I didn't realise until about halfway that you could double jump (I managed to walk along the edge of pit) and it wasn't until I saw the comments that I learned about the gunplug, I pushed Q but couldn't figure out what it did, so just assumed it would come up later.
Nice one. I love that you allowed players to simply choose which level to play from the menu and included lives, those kind of accessibility features are great to see in jam games, especially for players like me who are terrible at 2D platformers.
The artwork was a little inconsistent. Different pixel sizes, some objects had black outlines, others white, some none at all. Some consistency would go a long way towards the game's polish.
I liked the artwork, especially the colour palette you went with. The music fit well too.
Personally I found this too difficult, I am truly awful at platformers. Which is a pain, because I wanted to experience the whole story. Some checkpoints would have been great, or just an easy mode with fewer spikes.
*Edit: I persevered and completed it, I still agree with my original comment though.
This was a cool idea, I imagine there could be a lot of depth in creating ever more intricate mechs.
Right now, it's let down a bit by the user interface. It would be nice if parts snapped to the mech, and an easier way to rotate pieces would be great. The artwork could do with another pass as well.
This has potential, just needs some more polish. Not bad for a weeks work though.
Hey, here is my game, if you're still playing them :)
https://itch.io/jam/lost-relic-games-1/rate/1581125
You did well with the atmosphere, notably the sound and graphics worked well together and I liked the audio you had for the spiders walking on metal (perhaps it would have been spookier if their footsteps echoed through the halls).
I'm not sure the horror tone/atmosphere you were creating made sense given you play as a plug looking for it's socket, seems like a tonal mismatch there.
A solid entry.
A cool idea. I liked the clean aesthetic. The sound was good for the most part, but there was a quite harsh click noise when you went past the nodes.
My main critique would be the "level design". Some of the nodes seemed impossible to accurately tap, they were simple too close together to react to, this was most evident on the sword. Something more rhythmic or that followed consistent patterns would go a long way, as the nodes essentially felt random in their placement. Despite mapping out images.
It was a cool idea though, and you executed well on that idea. Nice one!
A character that plugs their face into wall sockets is the kind of zaney design choice that you only see in game jams! I loved it.
My only critique was that it wasn't obvious what was and was not a platform, which made the puzzles a little more difficult than they otherwise would be. Apart from that, the art and sound you had were great.
Good job with this entry!
"Are you wearing a hat" is overpowered XD. This was fun, the choice to have all the characters dancing was a real nice touch, very goofy. The music is going to be stuck in my head for a while.
It would have been nice to see a little more continuity between the art styles of the assets you used. but I get why variety is required for this kind of game.
Nice job.
Thank you for the thoughtful feedback, I'm glad you enjoyed the game.
I agree about the sprites, one of my todo tasks was differentiate walls from ground tiles a little more. Alas, I ran out of time. And yeah I tried a quick fix for the tethers disappearing, it worked in most cases but in a few situations it can still happen.
Great job, The artwork and audio are really nice and the guide in the top right gives the perfect amount of information. It's nice to see a menu with options and a guide in a game jam title, that's often overlooked.
It would be nice to see a mode without the corruption, just for those who want to chill and make a little kingdom.
A great entry!
Nicely done. It took me a while to figure out the light mechanic but once I did it added an interesting twist to the game. I also didn't realise I had been cut off from my shadow until we reconnected at the end and it felt like I was wandering around somewhat randomly until a transition happened.
It was a nice game, just a little confusing at first.