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meowley

29
Posts
2
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A member registered Mar 24, 2023 · View creator page →

Creator of

Recent community posts

Hey, just want to follow up that I have located the bug and it's due to my poorly tested respawn handling. It would imply that to get the intended ending, it would require a deathless run-through of the game. Nevertheless, huge thanks for playing and for helping to find this bug! 

Hey, just want to follow up that I have located the bug and it's due to my poorly tested respawn handling. It would imply that to get the intended ending, it would require a deathless run-through of the game. Nevertheless, huge thanks for playing and for helping to find this bug! 

Thanks for playing! Sorry about the bug softlocking your game. I will be adding a warning about that on the game page so that I don't waste too much of people's time.  Hope you've enjoyed the rest of the game! 

Love the art and the overall presentation. Would love to see more of it!

Big fan of turn-based gameplay here so I love the idea. I did notice a bit of a double-tapping issue where sometimes I'll shoot a few squares to the right when I do a single move input. 

Very fun game! Had a blast playing it. Looks very polished. Got some Geometry Dash flashbacks playing it. 

Love the story and art during the cutscenes. Big fan of the boss's attack sequences. Overall an enjoyable game! 

Just some small feedback on the gameplay. Wish the tree hitboxes were a little smaller. I got myself stuck around the tree corners a few times running around. Also, the bullets could be a bit more visible. Especially in the boss stage with the purple background, it's really hard to see where the bullets are going. 

Thanks for playing! I could also feel a little bit of a performance issue personally. Glad you still enjoyed it!

Thanks for playing! I appreciate the feedback on the indication of enemies getting hit. I completely agree it must be frustrating to not know if any progress has been made. As for the second red barrier, do you mean the barriers are still up after the enemy is defeated? If that is the case, it would be a bug on my end and I'm sorry that it softlocked the game for you. 

Hey, really appreciate the detailed feedback! I agree completely that the gameplay gets quite repetitive and boring after a while. It was rather late in testing that it set in and there wasn't really much time to add more substance to the gameplay. I think your idea of having a distance indicator to indicate that there indeed is a goal is brilliant! Definitely putting that on the top of my to-do list if I ever get around to further work on this game. Thanks for playing the game! 

Love every part of it! The splitting and combining of the cubes look great. The mechanic looks like it has tons of potential. The dialogues make the whole experience very personable. Would love to see this mechanic be extended to a full game!

I also thought when I saw the theme that chromatic aberration could be turned into a mechanic, but never really came up with anything. Really glad to see someone more creative get it done!

Very unique plot! Hopefully it was not grounded in a similar IRL experience because that would have sucked. 

Simple gameplay but I like it! The characters are very cute and silly. Also a big fan of the chromatic aberration / CRT / curved effect around the edges. Congrats on finishing your first game!

Love the gameplay component of the files and IDs being draggable and being a big part of the game. Looks very polished! Would love to see this be made into a full-fledged game.  Also love the word play on aber station with the broken light in the middle. 

Loved the whole concept and can really tell that you leaned heavily into the aberration theme! IRL school scarred me too much to complete these tests even in the form of a game though! 

Huge fan of the CRT-esque dithering visuals! Love everything about the character design and the environment as well! 

Thanks for playing! The shift in the atmosphere was certainly a major challenge to design. 

Thanks for playing! The difficulty is kind of all over the place indeed. Glad you enjoyed it! 

Thanks for playing! Hopefully it didn't bring up something too traumatic!

Thanks for playing and for the kind words! The feels part is indeed hopefully the redeeming quality. 

Great ambiance by the snowy weather, lantern lighting, and music. Not sure about the guidance on the progression though. There are lots of nouns floating around in dialogues but I couldn't quite figure what what they refer to. The red keywords in dialogue also tend to overlap with the red brick road, making it hard to read. 

Very interesting to see Voronoi being used as a core game mechanic! Personally, I find it unintuitive to come up with any strategy. The action wheel UI is also rather cryptic and hard to associate with the corresponding action, even after reading through the tutorial. On the other hand, huge fan of the transition screen. Would love to see that aesthetic through the whole game! Excited to see how far this idea can go with a bit more polishing on the aesthetics and clarity of presentation. 

As a casual gamer, I have to agree with others about the instant difficulty right in the beginning. That said, there is definitely a Foddian-game fanbase that will certainly enjoy how hard it is! Other than that, love the temporal twist on the theme! 

Wow! Insanely creative game! A tad bit confusing in the very beginning but once I got the gist, I couldn't help myself to go for a second playthrough. It's very impressive how well the hand-drawn aesthetics work, even more so that you did it without a game engine. Getting massive Ib vibes in the best way possible!

Very adorable! Much enjoyed the unique paint-themed aesthetics throughout. Could tell a lot of effort went into making the liquid paint, blobby enemies, and the painted environment work together. Great progressive level design as well!

Thank you for playing and the kind words!

Thank you for playing and for the feedback! I absolutely agree that the movement feels lackluster. Will be keeping that in mind next time!

Thank you for playing and the kind words!

Thank you for playing and commenting! I do unfortunately have that programmer's visual appeal for now haha