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Keep Going's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #340 | 3.375 | 3.375 |
Presentation | #423 | 3.188 | 3.188 |
Overall | #443 | 3.021 | 3.021 |
Gameplay | #528 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I love both the overarching personal experience-inspired story as well as the calm and natury visual environment of the game.
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Comments
adorable concept with good execution, i dont have much to say, it was a quite pleasing experience. my only comment would be that 2nd part lack hints to tell you're actually progressing toward something rather than just the game looping on itself forever (tho, expliciting that there's a ending in the description did fixed that anyway)
I really like the idea of the story, how the narrator talks shit about you until you defy it, and how you suddenly start to go back. I just got a bit stuck with the red guy, between not knowing if anything was happening and my screen being covered most of the time, it got a bit confusing. But overall I liked it!
Yuhhh subversion of expectations in a well-established genre! Big fan. I thought it was cool that you had to be clever to defeat the red dudes and couldn't face them head on. Also funny getting negged by the tutorial voice. Unfortunately on my way back I got hit by a red wall with no dude and had no way past it -- wasn't sure if I missed something.
Thanks for playing! Sorry about the bug softlocking your game. I will be adding a warning about that on the game page so that I don't waste too much of people's time. Hope you've enjoyed the rest of the game!
Np, thanks for letting me know! I did another playthrough with that in mind and got to the end without dying. Also, I was able to listen to the audio this time which you did a great job with. The different tracks blending together did amazing things for the atmosphere. I imagine the message at the end of choosing your own direction and going all the way with it is something really important for you, so I'm glad you got to express that so well through the game's mechanics.
Hey, just want to follow up that I have located the bug and it's due to my poorly tested respawn handling. It would imply that to get the intended ending, it would require a deathless run-through of the game. Nevertheless, huge thanks for playing and for helping to find this bug!
It was nice. I had some trouble with the delay of the throws but it can be adapted.
Thanks for playing! I could also feel a little bit of a performance issue personally. Glad you still enjoyed it!
The red enemy was very hard to beat. Since there is no indication of whether hitting him does something or not, I almost gave up. Then I faced the second red barrier, and I gave up because I didn't know how to open it. But otherwise, I appreciate the mood of the game and the message you want to convey with all these texts that appear.
Thanks for playing! I appreciate the feedback on the indication of enemies getting hit. I completely agree it must be frustrating to not know if any progress has been made. As for the second red barrier, do you mean the barriers are still up after the enemy is defeated? If that is the case, it would be a bug on my end and I'm sorry that it softlocked the game for you.
Hey, just want to follow up that I have located the bug and it's due to my poorly tested respawn handling. It would imply that to get the intended ending, it would require a deathless run-through of the game. Nevertheless, huge thanks for playing and for helping to find this bug!
I really liked the way that you integrated the story into the game, and the turning point was also really cool, after a while I decided to just try going back and it made me feel smart, so great job! I will say though, the run back got pretty boring, it would be nice to have a shorter run back, or to have some sort of distance indicator, just to avoid the thought that it's endless. I actually did think it was endless after a while and had to read the spoiler to figure out that no it's not endless, you just have run all the way back. But overall a pretty good game, and I definitely enjoy the story, although I would have liked more time to read the messages, running past them made it hard to read them all.
Hey, really appreciate the detailed feedback! I agree completely that the gameplay gets quite repetitive and boring after a while. It was rather late in testing that it set in and there wasn't really much time to add more substance to the gameplay. I think your idea of having a distance indicator to indicate that there indeed is a goal is brilliant! Definitely putting that on the top of my to-do list if I ever get around to further work on this game. Thanks for playing the game!
Great concept and art! The shift in messaging was really effective. I don't know what you have planned for this beyond the Jam, but it would be a worthy project to expand.
My own entry, though very different, is also a personal journey. It was nice to find this here. Cheers!
Thanks for playing! The shift in the atmosphere was certainly a major challenge to design.
I really liked this! I like the use of the bouncing balls to get past the shields. It was a neat little journey and got me remembering some things.
Thanks for playing! Hopefully it didn't bring up something too traumatic!
really fun! i wish the fire rate was higher because there are parts where you just cannot break the boxes fast enough, but i got better over time. that first enemy is very hard. i thought i hit him quite a few times but he wouldn't die...
anyway, fun game. i like the dizzyingly fast parallax effect of the leaves around the border.
Thanks for playing! The difficulty is kind of all over the place indeed. Glad you enjoyed it!
I like it, graphics and gameplay wasn't fabulous, but it touches my hearth and play with my feelings.
Thanks for playing and for the kind words! The feels part is indeed hopefully the redeeming quality.