Thanks @jakubiszon :)
MercuryBD
Creator of
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Ok. I thought It happened without that graphical corruption, it's probably the same issue of memory corruption. Thanks for help Pineberry Fox.
Thanks Raftronaut for kind words. There is a lot of other things I thought to add (boss, big dungeons, etc...) but I was limited by compo constraints. I maybe continue working on it with different mapper and more memory, so I can implement more stuff that was left out from this entry.
Thanks for playing.
I have a question regarding my entry "Raven's Gate". There are some bugs that I wasn't aware of that can spoil the gameplay( some of them I didn't have time to fix, as I was aware of them to late in the competition). So I was wondering : Can we fix any bugs from the nes dev compo entry after competition ends, before adding them to the physical carts ? It won't be like adding new features, but just fixing some bugs and glitches that happen. I think it would just be better to have a bugs/glitches free entries for the carts. Is that allowed ?
Thanks Gravel Studios. Yes, there are couple of bugs that needs fixing, like the one you said, there are also some sprite flickers that happen in UI as well on coin pickups, but I can't make any modifications until the the competition ends. I'll probably work on the game some more after the competition and try to create a bigger world with some bosses, as that didn't fit in current entry.
Thanks for kind words Matthew. I agree about save feature, but as we can't use WRAM I couldn't do anything like that with this mapper that I use ( at least I think I can't ). I could have made a password system, but I think it's an outdated feature this days and creating a save with all the stuff that I track, it would be a hassle. I'll probably create save system if I try to create a full game with different mapper (mmc1 or mmc3) that supports save feature.
Thanks for playing !
Really interesting idea for a game. Grappling through levels was great. I like the back jump also, it saved me in a lot of situations that I could be hurt. I really wanted to pass the game but I can't go pass spider enemy, it kills me every time(maybe I'm bad at the game :) ), but I enjoyed this game a lot. There are a lot of awesome stuff here. I recommend everyone to play this one.
Really nice cute 'em up ! Bullet hell with cute graphics, what do you need more than that :) . Gameplay feels good, though I think you could benefit from changing background now and then to avoid repetition. Enemies are great, I like a lot different bullet patterens that they have.
Good work Nia_prene !
Really nice polished platformer. Movement is really nice. I can see some "castlevania influence" with stairs and candles. I would probably rework title screen to be more eye-catching, but other than that, really solid entry. I hope you will continue to work on it and create something special.
Awesome work Matthew
The game is really nice. I like the art a lot and animations are cute. The thing you could have done is maybe also change color palette on clouds and birds as well, so it doesn't look to repetitive. Also I wish there were some powerups to use for killing those damn birds :) . I hope you will continue to iterate on some more ideas and make it even better. Overall, I had a lot of fun playing this and I think you made a good game!
Keep up the good work!
I haven't heard of Gravity Snake before, but looking at the dates it looks like SnakeBird came long before Gravity Snake. I based my game on SnakeBird, that's why it looks like snake bird but in pixel art :).
Also I like that you created profile, and have only one post dedicated just to this game.
Thank you for your commitment and I hope you'll like my next game better :)