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A member registered Oct 16, 2017 · View creator page →

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The $300+ worth of prizes will be shared between each category listed as voting criteria as well as the game with the highest overall rating. 

Hi Gdaud,

I highly recommend joining our discord here: https://discord.gg/GXkHCgEwMy

We have a team forming channel with a few others looking for teams still. Hope to see you there!

Real tough game, the character controls being a bit loose along with the pianos falling extremely quickly, makes it hard to do well. Still impressive for 3 hours, good job!

Really tough to control, almost impossible really haha. Still very impressive to have made in 3 hours good job!

Definitely one of the best games of the jam. Solid gameplay overall, as someone else mentioned the wall tiles are a bit hard to look at but the claw looks great. Would love to be able to restart more quickly after messing up, it's a bit frustrating to wait through the Oops text. Great job overall!

I liked the look of the game. It was fun when you really got moving but I did run into a bug where the game would make you crash immediately after restarting every time. Overall good job!

Lovely little game with equally lovely art. Great job!

The game has a very unique art style and you did a very good job keeping all of the art cohesive. Good job!

It was cool to feel like a sketch artist figuring out the frog enemy. I wish the pizza and carrot would stack together instead of overriding each other. Great job!

Really cozy game! If you ever make this into a large game I'd love for there to be some more to making each drink, like you physically doing parts of it. Great job!

Very cozy! If you ever decide to expand this with more levels I'd recommend making the arrows be visible through the trees or something to show there are open tiles behind trees. Great job!

Loved the music, sound and art! Would love to be able to see a bit farther ahead though, was pretty hard to prepare for some of the jumps. Great job!

Very clean art and appealing colors! Good job!

Thank you! We had a great team that made this possible

It was fun to try and get a fast time and the characters are kinda funny. Good job!

Fantastic job on this game! Everything was very solid and I was impressed by how many levels there were. Could see this being expanded on quite a bit!

The animations were pretty good. I thought the camera movement was a little odd but otherwise great job!

This game is pretty tough. I didn't finish it but the different characters were cool. I think check points would be a great addition to this game. Good job!

Great job, it's interesting to see the perspective not just flipped upside down but every other direction as well. I think making it so the music doesn't restart every time you die would help make it less frustrating. 

Great job! I could see this being lots of fun if it went a little faster and maybe if you could put down some jumps for the skier along with the obstacles. There's a bug on wider screens where I can place the obstacles far away from where the skier will go so it becomes impossible to lose

The art is very well done! I could see this telling an interesting story about the world but after playing through it a second time I'm somewhat disappointed to see that the choices didn't affect much of the story

As most others have said visually the game does look great! Some of the ui could use a bit more polish but other than that it's very visually appealing. I struggled to figure out how to play the game. Originally I had closed a lot of the doors and I thought that's why my mana wouldn't replensish but it seems like it doesn't replensish at all even without doors open. I think some more obvious indicators of where the heroes are would be a good addition as it's hard to find them when scanning over the entire map.

Great job! I enjoyed playing it. It's a creative idea to go down the career ladder instead of up

I really like the art and sound!

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Hi, I wish I could offer more help with this issue but I haven't heard of anyone else having issues like this. I would recommend updating your graphics card drivers if there are any available and seeing if that helps.

Hi, thank you for bringing these issues to our attention. I will make sure these are fixed for the next update. Thank you for playing the game!

I got lost towards the later part of the game. I enjoy that you didn't cap the player speed so you really could go as fast as you wanted. Overall a fun experience and I was suprised how big the map was. Great job!

I could see this being a fun speedrunning game. I would enjoy planning out the best routes to take on each level. Great job!

Hi, so a couple pieces of feedback. First is your platform spawning based on the width of the screen? I am using an ultrawide monitor and the first platform was always too far away for the player to jump to. When I changed my screen resolution down to a normal 16:9 aspect ratio the platform did spawn close enough to jump to. Second I would add a check to kill the player if they reached below a certain y level. If I ended up missing a jump and didn't run into a platform I would fall endlessly and have to restart the game to try again.

I enjoyed playing the game. While simple everything worked well. I would have liked to be able to choose when to start a wave instead of rushing to build but otherwise great job!

Tough game. I do like the art of it all and the concept works well. Good job!

Beautiful art and aesthetic. My arm started cramping a bit from trying to stir so hard haha. Great game guys, very impresive!

I liked how the player projectile could cancel out the enemies projectile, felt very nice. Only issue I ran into was when shooting if you hit a star it with your projectile it would crash the game. Very solid otherwise, good job guys!

Love the art my dude. It all meshes together very well. Gameplay felt super solid.

Yeah the shader is meant to make it look similiar to a pico-8 game

Very good game. Feels like it has a lot of polish for a game jam game. Good job!

Very pretty game. I like that you could generally see the field of effect the spheres had by the background.

I think your game worked really well mechanically. The music got a little repetitive as it went and the game felt kind of slow. Overall I think you did a pretty good job.

I think you did a good job.  Would be good to allow for some margin of error for pressing a arrow key a little too soon. It felt like there was some for pressing it too late so good job there. I had one cow come at me much faster than the others and that kind of defeats the point of rhythm. I liked the art.

There's meant to be a mouse there, but I guess in the built version it clipped behind the hole.