Thanks so much! Glad you enjoyed it :)
MG
Creator of
Recent community posts
Overall, really good execution. I thought your level design and introduction of new mechanics was evenly paced and well thought through.
The only criticism I have is the player movement as it can feel a bit unresponsive at times. I think in a game where the puzzles are solved by navigating the level, movement is a very crucial aspect of the game. The player is then also punished for incorrect movements when falling into pits. I agree with your previous comments that the grid/tile based movement system isn’t very apparent from the floor design and maybe making this a bit more implicit would improve things.
With that being said, I though everything else worked perfectly and I thought the combination of art and sound design gave the game a great atmosphere and I hope you continue with this project in the future. Well done!
Very good idea. Even though the sound quality isn’t the greatest, you still have a lot to be proud of here. I also didn’t at first realize that the sounds were full clips. I think with some improvements in the ‘tutorial’ and sound design you will have a very good game. You could also map the sounds to keys on the keyboard to make it accessible to handicapped players. Overall, well done!
Really nice idea! I enjoyed it. Reminded me a bit of The Stanley Parable.
Some feedback: I would tone down the motion blur just a tad and just double check the triggers when falling off the platform, I ended up falling infinitely a couple times. I really couldn’t see the hidden door in the flatlands level and only found it because of a comment here. The puzzles are good enough and don’t need the added difficulty by being invisible. Maybe you could have the outline render when a certain distance from the door? The graphics and sound design worked well together and the game has a great atmosphere to it
Overall a great game. Well done!