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Nacho

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A member registered Aug 09, 2024 · View creator page →

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That’s a very complete comment! And your suggestions are insightful, you made some very valid points. Thank you for your feedback!

We’re thinking of adding many of the things you mentioned, actually! Thank you for playing and for your feedback!

Thank you for your words!

Very original! The least I took with one piece of furniture was 2 seconds, though I did terribly in the rest lol.

Your interpretation of the theme was quite unique! I love seeing such original games, well done!

Quite fun! I got stuck in some level and I pressed “R” to reset it, which to my surprise, sent to very beginning of the game, which was kind of a bummer. But that aside, I loved it!

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Loved it! I spent way too much time playing lol

I don’t think I fully grasped the idea behind the mechanics, and I think that hindered my enjoyment towards it a little bit. But that’s definitely a skill issue, I did like the idea and I think it has potential! If I had to be specific, maybe a tutorial level would be helpful, though of course I understand time in a game jam is quite limited. Good job with your submission!

Hi! I’m sorry the experience was so frustrating to you, it is a quite hard game at first indeed, many people told us the same. We appreciate the feedback a lot, it will help us adjust the difficulty in the future. Thank you for playing and for your comments!

Thank you for your feedback! I do see your point, and I don’t think it has to do with your skill level haha. We’ll definitely do some major adjustments to the game after the jam, so maybe you’ll find it more enjoyable in the future, if you ever come across with it again! We appreciate your comments!

Loved the vibe in this one! I was around to see one or two games die out, so I could relate quite a bit, which made the experience better. And I don’t want to spoil the game for the rest, but I loved how the game ended as well c: I do fervently wish that fate shall weave our paths together once more, that we might meet anon in a game jam yet to be!

That’s what we initially aimed for! Thank you for playing and for your nice words!

I’m so glad you enjoyed it! Thank you for playing!

Very creative! In one turn, I mistakenly pressed “Play” instead of “Discard”, which almost caused me to lose lol. But I got to the end! It was good fun c:

One of my favorites in the jam!

This one was very interesting! Love to see other people go with the musical scales interpretation. Well done!

Very fun idea! I got to wave 8 before being completely demolished haha. I loved the visual style, too!

I see, that makes quite a lot of sense. I assume it also doesn’t help that all has been done using just two colors, which obviously contribute to make the power ups even harder to see. Thank you for your feedback and for playing!

Thank you!

I loved the idea! I thought that maybe it would be a good idea to add some kind of visual cue to show were new planets are appearing, as it gets quite complicated to manage once you start getting tons of them. But that’s just a minor comment, I really liked this submission!

Quite entertaining! I think the idea was very clever. The bugs were are bit buggy sometimes (no pun intended), though. They sometimes needed me to drop them a few times before noticing there was a block marked to be taken down. But apart from that, the gameplay was nice. Great job!

Thank you for your comments! That’s very fair criticism, we appreciate the feedback. I’m hoping we might be able to add some more stuff to the game as to address many of those things in the future, but we’ll see. I’m glad you enjoyed it, your game was pretty great too!

This was very fun to play! I don’t normally play this type of game so my opinion might not be too useful, but I thought that a tutorial might be a good addition to the game. You eventually get the idea of how to do stuff, but having some better guidance at the beginning would definitely be good for the experience overall. Apart from that, I thought the music was great, and I enjoyed my time playing. Well done!

Thank you for your comments! We actually thought of pointing the game mechanics towards that direction you mentioned; there are tons of things that we wanted to add and couldn’t because of the time, and using different instruments is one of them. So we definitely agree with you on that! I’m glad you had fun, thank you for playing!

I see! Yeah, you weren’t the only one, we might have to look a bit more into making the mechanics a bit more clearer for future users. Thank you for your feedback!

Pretty fun to play! Took me a while to get the hang of it, but when It clicked, I got pretty high scores in the end B)

This is great! It’s clear that this is just an introduction to what might become a much bigger game, but it does the job pretty well IMO. It isn’t too easy nor hard, the mechanics are fun, and I found it overall quite intuitive. It stands on its own pretty well! I’m looking forward to see this idea grow in the future!

Haha, I love how you tried to maximize your shooting speed as much as you could, props for that! manual click speed is indeed not capped, so yours is a valid strategy! Hopefully we’ll get to continue adding stuff to it as to polish it a bit more as you mentioned. Thanks for playing!

This was very fun to play! Once you get the hang of it I think it gets a bit hard to lose, which ends up being a bit repetitive on the long run. Nonetheless, I managed to finish it almost without noticing, which I guess is a good sign! Great job on this one!

Thanks for your comments! At the moment we only added some C scales, mainly because of time limitations. But we were planning on adding much more initially. I really liked the ideas you suggested though! Hopefully we’ll be able to add some more content to the game in the near future. I appreciate your feedback!

Surprisingly addicting! The first time I got an airplane I almost got a hearth attack though lol, I wasn’t expecting that at all. Great game!

We’re glad you liked it! Hopefully we’ll add more stuff in the future for you and everyone else to see!

Thank you for your comments! I think your ideas are pretty neat, actually. We had a lot of things that we wanted to add and had to cut short because of the time limitations, but hopefully we’ll keep adding new stuff to it!

Very great points! The game does a very good job in giving us players a glimpse of how such a place could feel, which I guess is part of the huge value videogames have as media: to let us experience other worlds. And to do so with complete control over the experience. I’m glad I stumbled upon your game! It might be the most introspective in the whole jam.

Very clever! I would have loved to last longer to see what celestial body could I reach lol. I enjoyed it very much!

Very simple but effective. It was too hard for me to win it, but I still had fun!

This is trippy as hell lol, that’s awesome! and the scenery is certainly beautiful! I do think the experience gets a bit tedious over time, but I guess that’s kinda the point. Great job!

This must be the dark souls of scaling games, haha. Difficult, but very entertaining!

Loved the idea! Would neve haver thought of something like this for this theme, I love seeing such a different perspective. And it’s very fun, too! I’ll definitely try to play the prequel at some point after the game jam.

Very fun! Classics are classics for a reason, I enjoyed your reinterpretation!