Good to know! Thanks for hosting this jam! Really excited to be working on a game for this!
MigDev
Creator of
Recent community posts
Amazing Game!
One idea going forward is that puzzle games are fun until they get frustrating/difficult which causes players to lose motivation to play.
A game like this would be improved so much if there was some kind of story in the game, that you explore and unlock through levels. A good story can keep players motivated to play to the end.
Gameplay: It was a pretty fun game to play once I got a hang on the controls. I do wish the camera was a little more zoomed out though.
Art: Very well put together. I loved the use of particles.
Audio: It was a little bit quiet (at full volume), but nothing bad about it.
Theme: Seemed like it fit
Devlog: Good devlog!
If you mind checking out my game, that would be much appreciated.
Gameplay: Great game! I had alot of fun playing it. I quite enjoyed how you added alot of extra mechanics instead of just having the ship shoot. However, the control keys you used were pretty hard to use. I would have loved to use WASD instead an have my right hand open to use the mouse.
Art: Looks pretty good. Red sus Lol. I think you could have had the asteroids rotate to the direction they were moving and and some more particles.
Audio: Sounds great! Seemed to fit.
Theme: Seemed ok.
Devlog: It was a little bit short, but it was ok.
Please consider trying out my game.
I'll definitely take all your critics in consideration for the future. Was really hoping no one would find the flashlight bug, couldn't fix it in time xD.
I was a little afraid if I went with a traditional ta art style, it wouldn't earn good ratings among the non text adventure players so I decided against it. Also the mute button just mutes the typing sfx as it can get high pitched and annoying.
Thanks for playing! I enjoyed your feedback!
I'm blown away. I totally was not expecting something this polished from the cover image.
Gameplay: Suprisngly really addictive. Although I didn't feel the goal of winning a shipping was a big enough of a reward as nothing changed. Maybe if you got a upgrade or something it would be better, but I seriously loved playing this game.
Art: The menu and tutorial art was amazing. The UI you chose fit perfectly together. None of colors was offsetting or anything. It felt extremely polished. On the other hand the game itself could use some touching up. It would be cool if there was one color palette and style for everything and if it fit into the space art style like your menu.
Audio: The sound effects and music was perfect for the game!
Theme: The idea of infinite but, still limited space was great, although the space ships doesn't really fit.
Devlog: Very pollished, informative, and entertaining!
Gameplay: Definitely a fun game to play. However, I did feel that it got very repetitive fast. Although it does progress in difficulty eventually, the player's role didn't change much.
Art: Everything fit in the game nicely. I like how the background was moving and the particle effects were nice.
Audio: Sounds great!
Theme: Seemed ok.
Devlog: It was a little bit long, but I did like how you planned everything out day by day with the note pad. I can definitely tell that you put a lot of effort into the game. I hope you do well in the rating results.
Gameplay: Took me a while to get used to the movement system, but once I did it was quite fun playing. Unfortuneately, it was really laggy so I couldn't play for to long. The dialouge system did seem a little buggy as well.
Art: Awesome! Great job!
Audio: Seemed like it fit perfectly for this game!
Theme: Seemed fine
Devlog: It was alot reading 3 devlogs, but overall they were very informative!
Great job!
Gameplay: The concept for slinging the bullets back was amazing!! I loved the idea! Overall it seemed a little to difficult, but maybe that was just me.
Art: Looks pretty good! Could have used for some background art like stars or something, but other than that, it's fine.
Audio: I feel like the music and sound effects really did not fit this game. They seemed a little to high pitch so after a while, it got a little annoying.
Theme: Seemed find.
Devlog: Nice devlog! really informative! And the pictures were a nice touch.
This wasn't exactly my type of game, but judging objectively this was awesome. The amount of work that has to go into making something like this is crazy.
Gameplay: Seemed really intressting, but even with the tutorial I felt a little swamped by all the tabs. It might be cool to have the player start with one tab and unlock more one by one as they do different things.
Art: Awesome, everything seemed to fit together nicely.
Audio: Seemed like it fit perfectly for this game, and I loved the AI!!!
Theme: Quite Good
Devlog: Very informative, but not the most entertaining devlog.
Great Game!
Gameplay: Quite intressting concept with the boss fight. It was fun to play, but I would have loved if there was a way to fight back.
Art: The graphics themselves were good, but I think another color pallete would improve the overall look.
Audio: The sound effects weren't the best, but the music was amazing. I loved how it seemed like the boss was dancing to the music.
Theme: Decent
Devlog: I can't find it? If you post the link, I'll re rate.
Overall: Extremely Amazing Experience!
I don't believe that's the problem as I haven't had to do that in the past. If you visit the game quickly: https://migdev.itch.io/glitch-strength and press play the error should pop up. Thanks!
The Downloaded version works find so it shouldn't be an error in the game itself.
Hello, has anyone encountered the bug in which, once uploaded, the game gives an error, when played in the browser? I've disabled browser mode on mine for now, but still have the file uploaded, is there any way I can get around this without having to change something within unity and upload another file?
Here is mine: https://migdev.itch.io/glitch-strength
I apologize for lack of screenshots. Itch.io will not let me upload any at the moment.
By posting here you are promising to play 25 games made by the first 25 people to post here. Post to get 25 ratings on your game and to give a rating to everyone else. (Including mine).
Which is:
https://migdev.itch.io/glitch-strength
I apologize for lack of screenshots. Itch.io will not let me upload any at the moment.
Overall its an amazing game especially for an initial game jam game. The art was placed in perfectly and the open world feel was awesome. There were various glitches however:
The colliders on most objects were very wonky, I'd be colliding into them before I was close to them.
The gun and bullet shot effect was cool, but sometimes the bullet hole would spawn in midair, I believe due to the colliders.
Not a big deal, but the game over screen didn't fully render on the screen nor did the control instructions. Was there a way to pause the game? I used escape but it quit the application, and I had to start again.
The FPS in the top corner didn't work and was stuck at 100 most of the time. Unfortunately, I couldn't get very far in the city because it began lagging so badly. It may just be me, but the lag was to much.
Still overall it was quite fun to play just needs some polish.