Play game
Orbits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #6 | 3.429 | 3.429 |
Theme | #11 | 3.429 | 3.429 |
Graphics/Art | #13 | 2.857 | 2.857 |
Overall | #14 | 2.929 | 2.929 |
Audio | #14 | 2.643 | 2.643 |
Gameplay/Fun | #18 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot
How does your game fit the theme?
The player makes deliveries and has odd conversations with characters across interstellar space.
Other things you want to share with the players of your game.
Controls:
Orbit close to a planet to dock
space: toggle pause
mouse scroll-wheel: zoom in/out
left-click on planet: make that planet the origin
left-click-drag: pan view
right-click: set boost direction (the ship accelerates away from the displayed line)
escape: cancel boost
hold shift: fast forward time
Devlogs:
Cheesing Kepler's Laws for better performance = https://the-nope-slope.itch.io/orbits/devlog/359967/cheesing-keplers-laws-for-better-performance
Data Driven Quest System with JSON https://the-nope-slope.itch.io/orbits/devlog/359917/data-driven-quest-system-with-json
Art and Story = https://the-nope-slope.itch.io/orbits/devlog/359949/art-and-story
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice realistic type space (trajectory) game. 🙂
Gameplay
Not an easy game and you can't see how your trajectory changes. But it is a fun game to try to do well. Zooming out is useful. The physics in the game are super. Probably very difficult in terms (orbits is not easy) of calculations etc. as can be seen in the devlog. But nice concept. Performance in my browser is not always optimal and sometimes lagging.
Graphics
Very nice graphics and universe and coherent style.
Audio
Relaxing audio sound track. Maybe some extra effects on the actions you do would be an addition and bonus.
Theme
Fits in the theme. Check 🙂
Devlog
Good extensive devlog. Explanations are helpful.
Good game and especially the physics is impressive. Well done 💪!
This was fun. The main thing I would like to see is a realtime interface for determining your trajectory, guess and click was a bit imprecise, but awesome for 1 week and good devlogs as well.
This was fun. The main thing I would like to see is a realtime interface for determining your trajectory, guess and click was a bit imprecise, but awesome for 1 week and good devlogs as well.
Gameplay - Bit hard to control the rocket and is a bit laggy when trying to change direction / speed / velocity. However it does appear to be a really accurate simulator from the looks of things, which is really good. Well done!
Graphics - Really detailed graphics, it would be better if the stars actually moved as you moved the camera but well done!
Audio - Nice background music, well done
Theme - Literally in space
Devlog - Really detailed, one of the best devlogs this game jam. Well done!
Rated your game hope you would rate my game too…
its niceeee
Awesome game, hope you would rate my game too…
The audio fits the game well! I found the game pretty hard, but I guess getting a rocket into orbit is hard as well. I liked the in depth dev log, learned quite a few from it!
My huge respect for the developer who was able to pull off all the Math needed to simulate the influence of gravity on your shippy so realisticly. And as I was reading in you devlog, you even were able to implement a version also including the influence between the planets themselfs. That's a great achivement - smart guys you are!
Gameplay: Controls were a little bit hard to get at first. The game also lagged a lot.
Art: Nice art
Audio: Really nice relaxing audio.
Theme: Spaceships in space, it fits
Devlog: Insightful
Gameplay: Took me a while to get used to the movement system, but once I did it was quite fun playing. Unfortuneately, it was really laggy so I couldn't play for to long. The dialouge system did seem a little buggy as well.
Art: Awesome! Great job!
Audio: Seemed like it fit perfectly for this game!
Theme: Seemed fine
Devlog: It was alot reading 3 devlogs, but overall they were very informative!
Thanks for the feedback! The movement system does take some practice to get used to. That is unfortunate about the lag. What bugs did you see in the dialogue system?
Glad you enjoyed it!
It didnt immediately scroll down to newest dialouge so it seemed like it was just repeating the same dialouge.
Also if you have time, I'd appreciate it if you would rate my game.
Really liked experimenting with the movement system, it provided a really engaging challenge, the art and sound were also really nice, but I wasn't sure how I could progress.
Ah, I'll try next time to make it more clear how quests work. Thanks for the feedback!
In case you're curious enough to try again: The left-hand menu is to give you dialogue options. This is available when you circle a planet a few times. If you agree to requests, those goals pop up in the left-side menu with the planet name you need to orbit to get the next conversation in the quest.