bad gmae, wasted too manhy time playhing it
Mineant
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Really polished! Liked the level design very much, it is just right. The style is unique. I would like it if the bosses have more delay into their attacks, they are quite hard to dodge XD. I almost stun locked the boss to death by jump attacking him during the punching attack, he will keep using the punching attack after stun. All the little touches like the dialogue and settings and checkpoints and the help window when the player dies too often are a good touch. Overall good job!
This could be made into a very addicting game. The combo and the mining mechanic combined made it very fun to optimize how to mine blocks. This reminded when I played minesweeper, the feeling of recognizing patterns of mines (best combo routes in your case) and try my best to clear them as fast as I could. I thought it was a bug that I cannot upgrade my pickaxe, but turns out i recognized the wrong material, maybe different materials should use different colors for better distingtion? It was fun when I can one hit kill normal blocks. Overall the gameplay is solid and quite a unique twist on this genre. Good job!
Very interesting concept! I didnt notice there was a double jump at first lol. The beat change mechanic is interesting, i was counting beats for when to transform before i know it. Would love it if the music could sync better with size changing beat. Also for the levels, I think difficult isn't a big problem, but i didnt like when you cant see what the next obsticle is like, so it is like designed for the player to fail for the first time, doesnt feel too good. Also liked the victory animation of Skull XD. Overall this is creative and fits the theme quite well. Good Job! 加油!
Thanks for playing! The SNKRX is a very good idea. I thought about something similar furing the design phase, but didn't know exactly how to execute it. I had spear books that increases spear damage, but that isnt really what you are describing. Your comments gave me a rough idea on where to start, thank you!
Yup this game is Noita inspired XD.
A lot of time was sunk into designing the skills and skill book, it took me 3 to 4 days to fully design them on paper, and the implementation took about 6-7 days. Glad to turned out not bad :D
The game used some AI for its work, like the title artwork and voice acting. There was too many things I wanted to voice act so using AI would make sense, but for the title art I really wanted something hand drawn, the current art work will just be a temporary placehoIder. I hope this wouldn't leave such bad taste in your mouth.
Your suggestions are right onto the pain points of the game. The information presenting problem is definitely one I want to tackle first. For the scene transition, maybe I'll add a fast forward button to help quicken the process.
Thanks so much for leaving such a thoughtful comment!
Very interesting! I like the art style and the concept of the game. If the weight checking was a little bit convenient it would be better, i had a hard time putting items right on the scale XD. I think you place a trigger box up above the scale to check what objects entered the scale's range, and if those objects is not held by the player and the velocity is 0, we can basically tell that they are on the scale.
Overall I think that this tackles the jam's theme really well and quite creative! Good work!
Demake of Hollow Knight, quite interesting. Idk when is metroidvania month but this game could be good for that jam. Once you have experience building this game, i imagine you can create a much better game next time! Honestly keep up the good work! Also, as others have said, you can focus fewer elements so that the game is more polished, quality over quatity as people say, or you can focus on one element each jam, accumulate your experience, and create one great metroidvania with all the skills you've gained, just like a real-life metroidvania!
I know this would be a nightmare to code, because gravity guns enable manipulation of physics, and that often leaves to bugs and all kind of annoying things to fix. Although this game had some bugs like being able to push yourself with objects, jump with pulled objects, I had quite a bit of fun trying to bug myself into a wall, and trying to see what objects are best for infinity jumping hack XD. Might not be your intention but had fun when playing your game :D
The visual is unique, the feeling is so werid when playing. I was thinking she definnitely killed other people who provide fake info about birds lol. The audio is great, really improves the weird feeling that I hate very much, I hate it because it makes me uncomforatble but i think thats your goal. This might be the best game to write a review of because I could just play the game and write the review at the same time XD.
This one fits the theme very well, the whole game was literally centered around scaling a mountain, havnt seen another game interpret the theme this much, good job!