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A jam submission

ScaRoomsView game page

Scale... Rooms... ScaRooms!
Submitted by DarwinGMC — 3 days, 44 minutes before the deadline
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ScaRooms's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#553.9563.956
Graphics#803.8003.800
Innovation#963.4003.400
Overall#1503.3113.311
Gameplay#1823.0003.000
Audio#2322.8222.822

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/DarwinGMC/ScaRooms

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted

Cool game! Besides the thing that only objects directly touching the pad are part of the total weight, I really think this is a fun concept! I also really like the looks of it, I just found that if you're near something it is blurry? But overall great job!  :)

Submitted

Interesting weighing and puzzle game!! I got stuck on the second level, and like others have said, it might have been better if it was stackable. Well done!

BTW, I'm curious what I look like. I see a shadow of myself in what appears to be two ovals put together xD 

Developer(+1)

Thanks! Well, you are a bean :D (a capsule)

Submitted

Fun usage of the theme, and a fun game! I enjoyed the style, and the gameplay. Well done!

Developer

Thanks!

Submitted

If I woke up tomorrow and was assigned the role of Man In Charge for this game, I'd institute three changes:

-No more timer. It stresses me out. At least optional, or only in certain situations.
-The items must weigh if you can stack them in any way on the scale, not just if they touch the scale. Because gravity. Wacky, precarious piles are also probably more fun. It also lets you taunt the player with absurdly small scales.
-I'd give the player the ability to easily rotate items too, that should make things more feasible overall

But those are just some ideas of mine. I liked your game. I like its graphical style, the cozy palette and its sense of whimsy. A good implementation of the theme, achieved without any major hiccups. Nicely done.

Developer

Thanks! This kind of reviews really helps me a lot. Appreciate it!

Submitted

Nice game! But maybe I played it wrong, I put all the cubes on the table but it shows there is only 5lbs-weight items on it. 

Developer(+1)

if you stacked them, it doesn't work. Thanks for the review!

Submitted

Muy buen juego! Sigue desarrollandolo, podría ser inreresante verlo con más tiempo de desarrollo detrás. Espectacular 👍🏻

Developer(+1)

Gracias! Voy a intentar trabajar más en este juego :) 

Submitted

Really nice art style. Great use of the theme. I thought it would be nice if it calculated the weights of objects that are stacked on top of each other

Developer

Thanks! I Will add that on the next update :)

Deleted post
Developer

Thanks! Did you use the WebGL build? In that case, it is always so high in Web, so i added a sensitivity slider on the options menu.

Submitted

I love escape rooms! Great game! I think that it could be useful to have some visual aids at the beginning at least. Congrats!

Developer

Thanks! What do you mean by visual aids? 

Submitted

cool idea to make a escape room video game, and the scale mechanic fun as well. felt nice and polished gj!

Developer(+1)

Thanks!

Submitted

Love the graphics and the overall atmosphere built here. The collision was a little bit sticky for both the player and the pickups but serviceable regardless.

Developer

Thanks! What do you mean by "sticky"?

Submitted

When bumping into the walls the player seemed to stop in place rather than slide against them. I mostly only noticed it when bumping into doors. It could be that I'm just too used to frictionless contact.

Developer

Oh ok, ill try to fix it. Thanks!

Submitted

Neat concept! Struggled a bit with it because the scale didn't tell me if I was over or under so I assumed I was over when it turned red at first. An arrow next to the number pointing up or down if you were under or over would help a bit but maybe that would make it too easy then. Overall though, neat take on the theme and a pretty unique puzzle game.

Developer(+1)

Thanks! The Arrow is a neat idea, It could be used for a "easier" mode. Thanks for the review!

Submitted

The blurry object when close was a little odd but other than that it was great! Very cool concept! I got through the first two rooms before I ran out of time trying to flip an object around. Nice work!

Developer

Thanks!

Submitted

The aesthetics are really cool; it's a shame that the objects appear a bit blurry when you get close. Aside from that, the game is great, so good job^^

Developer

Thanks! I will try to fix the blur on the game.

Submitted

nice concept , but the  camera move ment rotating sometimes the camera movement not responsive  , and the post processing maybe to bit high thats make object blurry , i low the graphic but still blurry idk why , but again the concept is nice and good job :D 

Developer

Thanks! I will sure lower the post-processing a bit, i just don't know how to use it properly haha.

Submitted

It's good. Only notes are that the game it's a bit blurry and I don't think the scale tells the player if he is going to high or too low, which is frustating

Developer

Well, i added color if he is too close or too far, any ideas of how to tell if he us too high or too close? Thanks for the review!

Submitted

It's good. Only notes are that the game it's a bit blurry and I don't think the scale tells the player if he is going to high or too low, which is frustating

Submitted (2 edits)

The art is great. I would lower the blur though.  Game play was good but not being able to stack thing on top to get scale work created some frustrating moments. First level last scale was annoying. 20 was red. 10 was red. I would at least expect them to be yellow if I was this close.

Developer

Ok, i will lower the Blur in the next update. Thanks for the review!

Submitted

The aesthetics are pretty nice, and it implements the jam's theme well. The game encourages you to find the best possible combination within the given time. 

Most people including myself were hoping it would count stacked objects, but it didn't, This made it quite hard to balance items onto the small scale, but it did make me find alternative items to balance instead.
Problems I encountered were jittery movement of both the character and the picked object; and that the picked object would get stuck around corners.

Developer(+1)

Thanks! I will sure implement the stacking :)

Submitted

Loved it, the typical cozy scaperoom but so well adapted to the theme at hand, If this ever turns into a complete game I sure would love to give it a go!

If I could come up with any nitpicks I'd say a bit of music would benefit the experience a lot, and perhaps to allow stacked items to be weighted together, sometimes getting everything on top of the scales got a little frustrating. But then again, lovely game! Keep it up!

Developer

I will try and make it a full game! The stack system i will sure implement it. Any other ideas?  Thanks for the review!

Viewing comments 40 to 21 of 40 · Next page · Last page