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Moewenmann

23
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3
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2
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A member registered Nov 20, 2020 · View creator page →

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Surely an idea you could scale up. With different upgrades an terain. :)

Raelly nice game :) Just the controls were a little hard to use. But maybe thats just me.

Thank you so much :D

5/5 no questions asked. Loved adding the sad face xD

Nice game. Somehow i cant make it past the third level or collect the potatoe there. Is it supposed to be collected? :D

Nice little economy-simulation. Probabaly needs some balancing. The speedup button was defenitly needed :D

Cool idea, i am sure you could expand it well with more levels and different things to build :)

Really cool idea for a puzzle-platformer. :) I like that you can build the statue on your way and unlock new features like that.

Feels oddly satisfying to see it grow xD

Pretty fun.^^

Nice game! It was a little cunfusing at first, that i had to take air from one tower and transfer it to the other, but then i got it.

Took me a while to figure out the controls. Then again i didnt ready any describtion xD

Love the art and the vibe. :)

Nice twist on the old classic. Maybe think about making the hitbox for the bugs a little bigger.  Love the menu-art.

Nice silly idea. :D Some sound-effects and music would have made it even better.

A little hard to get. Did i eat the pandas even tho i was a dog? I like the Artstyle tho :)

Nice Minigame. A little hard to control the boxes, but i had fun.

Nice, unique idea. I enjoyed playing it. :D

Love it! :D Online thing i would change is maybe make the car sound a little less annoying.

Great game and awesome visuals. Only adjustment i would have for the gameplay itself. Since you know you can only gain as many point as you can use chickens. Maybe you should use some element of random chance to make it more insteresting? The multiplier is a good start but it feels like something else could be there. Dont quit get why getting hit gives you point.^^ is the crab masochistic?

It feels quit satisfying to crush them in the end. Good work on that. The controls might need a little adjustment tho. feels a little too fast.

Nice game, had fun playing it. Would apretiate a "quit"-button to leave it, tho.  ^^

Hi,

Love the concept! You managed to make a intressting mechanic for a puzzle-platformer.

I am not sure if you should fine-tune the movement and controlls a bit, tho. On one hand it adds more difficulty, on the other the fast sliding might annoy some people.

All in all a great submission.