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MokeyMokey

22
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A member registered Jun 25, 2022 · View creator page →

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Love the Persona-esque sound in the second half.

Insane amount of music to have been made in 48 hours. Well done.

I can definitely hear Hisaishi influence. Very good.

I'm surprised how many live instruments I've heard this jam. Nice violin melody, and the call and response panning was very cool.

Very unique sound. Kind of feels like a if Radiohead were a bit folk-y.

Thanks. As far as I know, the synth I used would have been based on the same soundchip as the synths used byToby Fox.

Pretty good (and quite a lot of music given how rushed you were).  I was getting Metroid Prime vibes from Something Evil.

I'm glad to see people are still using trackers to make music.

Love the timbres/atmosphere. A lot more foreboding than anything else I've heard so far.

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Obviously very good. Particularly impressive mix given the time.

I really liked the humming/flute combo. Kind of wished you incorporated it into more of the tracks.

Nice. I really liked the music box version.

Very nice. Gave me Witcher 3 vibes. What instrument sample did you use for the pipe/accordion sound? Uilleann pipes?

Very interesting interpretation of the theme. It's terrifying when the pawns become queens and suddenly everyone has 8-9 queens on the board.

The reversed control give this a unique feel. It would be interesting to see this expanded with different kind of enemies or perhaps different powerups.

Great theme and definitely a lot of room for expansion. I could also see this working as a mobile game.

Very interesting concept. I would love to see this expanded on with other level layouts.

Pretty tough (although I'm pretty bad at rhythm games). Nice art and sound design.

Nice atmosphere. I particularly liked the interesting chord progressions in the music.

There's something about multiple ocean liners charging into icebergs at full speed that's hilarious.

This has a good vibe. Kind of reminds me of Electroplankton. If you ever expand on the idea, it would be cool to have other levels with different tempi or keys.

I really enjoyed this (but I am a sucker for for point and click adventures). Quirky puzzles and a charming tone. Some indication of controls/how to navigate the room would have made the experience a bit smoother.