Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Monwiz

21
Posts
2
Topics
2
Followers
5
Following
A member registered Oct 26, 2023 · View creator page →

Creator of

Recent community posts

I have the same problem

Sorry, I have nearly finished building my team.

Sorry, I have nearly finished building my team.

(1 edit)

I love your music! Add me on Discord: monwiz

I like your music, but some of it feels too repetitive, I want you to fix this for the game. Add me on Discord: monwiz

I want to make a small team (of 3-5 people I think) and have fun with the team while making the game. I would like to have jacks-of-all-trades in my team, or just multi-skill people (for example programmer + artist), I will still accept others though if there will not be enough people. The game engine we are going to use is Godot Engine. I want to make a game using the winter/christmas theme, with a little story and pixel graphics. I am a programmer, can draw some pixel arts, would like to try making some music but I am not sure about my skills and experience, will be investing at least 6 hours a day, you can see my works in my profile.

I prefer using Godot for this jam, you can check some of my works on my itch profile. My goal for the jam is to have fun and find new friends, but I'll try my best to make a good game, I'll be investing at least 6-8 hours. I'd like to have a small team of 2-5 members, or I can try to make my own.

I love the music and the maps look stylish! Good concept, but the game is too short, the boss feels static. The concept reminds me of Rhythm Doctor, where you need to help the patients with fighting their diseases. I'd love to see the full game in the future with more plot and fights!

You have a pretty customizable editor for making inventions! It's enjoyable to make something to beat the maps with different ways. I'd like to see more things, maps and difficulty settings.

(3 edits)

It's a nice puzzle game. I really like the MS-DOS/PC-98 style of the game! It'd be also good to have some retro music that fits the atmosphere.

You have an interesting mechanic, but the game is too hard. It reminds me of Getting Over It: you use a weird mechanic to scale a mountain, but you can easily just lose all of your progress. This is pretty fun to play (except for the part when you fall).

I love the retrowave graphics and the gameplay is enjoyable! Firstly I didn't get the controls, but on the second try I made good progress.

You have a nice idea and gameplay. In my opinion the graphics are too simple, though the spheres look very beautiful. At the first time the needed sphere didn't spawn, so I got confused. It'd be nice to be able to skip the introduction after restarting.

Very polished and enjoyable game and puzzles! I also like the art style!

You've made an awesome gameplay! It's very enjoyable to play with the isometric graphic! But I can't determine the height of blocks. Also sometimes the character can be visible when he's behind some blocks, he can summon an ice block inside him or 1 block away, an ice block can be seen behind the other ice block when it's on it, the GUI can get behind the blocks, the active spell selection can disappear sometimes, the warp spell works buggy and the first spell and the character can disappear out of nowhere and appear back after any movement. I'd like to see more levels and the polished version of the game!

(3 edits)

Oh, I didn't notice the nests. I think they should have more lines to make them look more recognizable and the eggs should be white.

(2 edits)

The game has very good graphics and enjoyable music, and I liked the gameplay! But I think the  blocks appear pretty rare. And I didn't get what this guy wanted me to build:


I like the game. I've found that it's easier to move boxes by regularly switching between the ice and fluid forms, this is most likely a bug. I think you should add more mechanics to the game, for example temporary power-ups. Good job!

Nice idea, but the game is very short. As everyone else already said, the game doesn't let you go to the second level, so I played it through Godot Engine. Level 3 contains some skips that I think should be fixed:


The gameplay is fun, it's challenging. Good job! I want more difficult levels.

Great job! I like the game idea, the music and art style are very good. I would like to see levels where you need to be small to complete them in the future.