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Andy @ MostHostLA

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A member registered Jul 31, 2019 · View creator page →

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What version / can you run blue stacks or do I have to waste 6 hours to update a mac from snow lepard to catalina in order to publish? :P

Literally the weirdest game-play of the whole jam. Cool for a GameMaker concoction.

makes more sense but it sais the same thing in that area too... 

sure, but there isn't many where toy literally have to stop in order to progress (even if this isn't the only one of the jam :p)

Good. nice artwork too. Great stuff for a game jam.

Not sure about the originality on the artwork, but the implementation leaves a lot to be desired - read as: currently unplayable.

At least it's original.
Can't seem to ever be able to use all the coal though. it seems there is no way to get to the last bit of it.

nice pixel art - particularly when compared to all other entries.

nice pixel art - particularly when compared to all other entries.

Not really sure how to rate this either. what is your experience level?
IS the pixel art complete yours and done during the jam / there is no info at all on the game page about it.

No audio at all... kinda weird concept/mechanics.

Good. even had a story to it. I dislike the key configuration / lack of menu to configure, but for a game jam this is great stuff.

Movement seems standard like from any template. all you have to do is pres W... and because the golem is slower it can never catch up...
How new are you to unity? You may want to consider sharing that on the game page.

nice footprint effect!

Cool. but to be able to rate your game fairly people would have to know your skill level.
To make something like this without a menu/title screen takes about 30 to 60 minutes... If you started using unity yesterday that would be far more impressive for a game jam than if you are a 5 year veteran...

Nice puzzle mechanics. Though I think that the game is a bit of a play on the axiom that cats and browsers can never go wrong...

Boring, but the implementation of your idea is exquisite for a mouse over game.

Nice stuff and cool world swap feature.

I don't get it.
Can't start because there is no mouse on any browser to click start.
Spacebar on a browser page scrolls. WASD do nothing.

It looks interesting... that's about all I can say on it like this...

Interesting style.
1) Never - ever - for no reason at all - name a folder "WINDOWS" when you place it for people to download.

2) The English language is a nice thing - Sure,  you can argue that it's not 100% incorrect to write breed for potions... https://wikidiff.com/brewed/breed

3) You get stuck every time you hit an object? sort of odd movement which most of the time causes you to get caught.

Something is definitely up with your collisions, the bird keeps getting stuck on things.
That aside cool concept/art work.
It's unreal. Paper2d aside you can get much cleaner movement...

Win 64 download won't run.

Interesting, seems well made too but crashed bore completion
"

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(192) at jsStackTrace (GameBrowser.wasm.framework.unityweb:8:22313)
stackTrace (GameBrowser.wasm.framework.unityweb:8:22484)
onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/2895810/GameBrowser/Build/UnityLoader.js:4:1...
abort (GameBrowser.wasm.framework.unityweb:8:488386)
@blob:https://v6p9d9t4.ssl.hwcdn.net/a09f55c7-8ff0-467d-a9ff-6110321a6e79 line 8 > WebAssembly.instantiate:wasm-function[47977]:0x1018dd6 (blob:https://v6p9d9t4.ssl.hwcdn.net/a09f55c7-8ff0-467d-a9ff-6110321a6e79 line 8 > WebAssembly.instantiate:wasm-function[24049]:0xbdf1b8)
@blob:https://v6p9d9t4.ssl.hwcdn.net/a09f55c7-8ff0-467d-a9ff-6110321a6e79 line 8 > WebAssembly.instantiate:wasm-function[28781]:0xcc27a7 (blob:https://v6p9d9t4.ssl.hwcdn.net/a09f55c7-8ff0-467d-a9ff-6110321a6e79 line 8 > WebAssembly.instantiate:wasm-function[46889]:0xfe3e29)"

Cool concept. runs mostly fine, the FPS issues are probably due to CPU limitations because of the high spawn rate I would assume.

Interesting but... Null reference exceptions really shouldn't be happening every other start....

Interesting but... Null reference exceptions really shouldn't be happening every other start....

Interesting, but it does run Opposite to the theme?
You literally have to stop in order to make any progress...

For whatever reason all i get is "you can only dance on the dedicated zone" everywhere on the map.

Don't really understand why some times you die in one hit.

Don't really understand why some times you die in one hit.

... I understand you are learning, but you could have at least not used the bits and materials of the default templates...
Aside from that, I think your timer is FPS dependent.
To make it Independent and allow for 60sec for anyone you have to multiply it by Delta Time - if that's the issue. I start with 25 seconds on the timer...

Open the Plugins, disable VR plugins. Publish again. package and upload.

IF you try the VR Fix version some of the bugs with the interaction were corrected. Still, it wasn't bad for a 3 hour prototype of interaction.

(1 edit)

I would make the hit area of objects larger. Its though to control on mobile with touch screen.

Additionally the ball is moving sideways but you loose anyway. Should probably be changed to be a full stop in all directions so that you don't fail automatically when a bounce reaches apex.

A VR Fix update is now up.

nha, thats coddling :P

according to discord I can push a bug fix for that, so I will.