An interesting game and a promising concept. Gameplay feedback got in the way of the experience, though. Had fun playing regardless.
Mythitorium
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The lighting effect is neat and the usage of pixel characters as sprites is a cool design choice, and I like the idea of indirectly attacking enemies and luring them to their demise.
For such simple visuals and simple game mechanics, I can see a lot of way this game can be expanded. I am looking forward to what you have in store for your actively developed version. Nice work.
I love how this is a mini-game engine that can make fun little minigames. And all you need to do is make a .png with the correct colours in the image, and it becomes a functional, playable minigame. That's pretty cool.
Typically I don't revisit game jam entries, but this I will play around with this for a few of days, just to test things out. This is something I personally haven't encountered in a game jam before (even if there are other like it, this is the first one I've seen). Regardless of the gameplay lacking a bit, I give double props to the underlying concept.
Nice work!
Fun game, but I encountered major bugs regarding the collisions with a wall and the hole. Must be a Firefox issue, because I saw a couple Firefox users have the same trouble. I switched over to chrome and things worked fine over there, so no big loss
Audio and graphics are nice, and the concept is executed well, and the intractable objects were cool.
Damn, shame that was all there was, because the controls and attacks were smooth, and the expression in the animations are crisp and fluid. I was looking forward to helping out lowrez princess leia. Cutting up the two squares was really enjoyable tho! lol.
If you end up expanding on this, I'd genuinely play it.
Also, I loved the toast joke lmao
This gameplay is a fun twist on the "Clicker" types of games, which I enjoyed a lot. Chaining together loops of pixels is a great idea on allowing auto-clickers without just handing them to the player, cool concept!
The dramatic prices increases along with the tedious nature of placing single pixels was a little annoying though. I also wasn't sure when victory would've been declared, but it would've taken a long time if it was the whole screen. Being able to remove pixels would've saved me a lot of trouble not being able to understand setting up a loop the first time.
Regardless, good concept, executed well, no major bugs, and I had fun.