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Drone Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #60 | 3.714 | 3.714 |
Authenticity (use of resolution) | #99 | 4.571 | 4.571 |
Overall | #131 | 3.696 | 3.696 |
Graphics | #161 | 3.429 | 3.429 |
Audio | #182 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No
Was the resolution a challenge?
No
What did you learn?
Nothing much, but it was a fun experience
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Comments
Well done! Maybe you should have added difficulties. I survived 8 days.
Thanks! I will try to add some easier modes.
I survived 10 days :)
I could not get used to zap weapon, it seems not effective at all. But otherwise I liked killing drones with bullets and bombs, especially after I upgraded bullets speed and damage.
Good work!
Thanks!
not being able to aim with a mouse makes it an extra challenge to hit the drones higher up, which makes it very satisfying when you shoot them. drone variety is pretty good, and debuffs keep the player from relying too much on one weapon. zap felt a bit underpowered, I only ever used it as a last resort to shoot the drones that were just about to get their intel. The fog obstructing the view is pretty cool
good game overall
Thanks for playing!
Favourite was the bullet cannon, and the animations for the projectiles and the enemy deaths were really crisp and good looking.
Thanks!
love how you found a way to aim without the use of the mouse, this could be easily ported to mobile, the graphics are simple but the serve the game well
Thanks!
I beat it \o/ having those green drones forcing you to use other guns was a really good idea, otherwise Im pretty sure I'd just have used bullets the whole time :') Great game!
Thanks rickylee!
This is fun! I like how it plays like a modern homage to Missile Defense, and the bullet shooting animation in particular is really punchy and impressive! My favorite weapon to use was the bombs and I made it to round 10.
Thanks!
Cool game. The variety of enemies definitely helped keep it interesting and (extremely) challenging
Thanks for playing!
I liked the post-stage upgrade. Maybe give one right at the beginning to hint that more upgrades will come later.
Aiming was a bit touchy. I felt like at some points I wasn’t able to tap light enough to get the right aim against an enemy.
Thanks for the feedback!
Very nice. The game mechanics work well, balancing and upgrading the weapons at the end of each day was a good touch.
Thanks!