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A jam submission

nanoSameView game page

roguelike puzzle game
Submitted by nsn (@pneis) — 2 days, 12 hours before the deadline
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nanoSame's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#224.0874.087
Authenticity (use of resolution)#454.6964.696
Graphics#1093.7833.783
Overall#1413.6093.609
Audio#3001.8701.870

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
just me, entered on a whim, fun at first, stressful later

Was the resolution a challenge?
being able to add useful UI elements would have been nice

What did you learn?
never to use nanojam for anything ever again ;)

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Comments

Submitted

I absolutely love this game!!

I love how you have mixed these two genres into something I have never seen before.

Submitted

very original and surprisingly complex game mechanics, i really enjoyed playing this one.

Submitted

Really well contained scope, does what it says on the tin: a nice twist on the samegame format. My only issue was with animation speed; not sure whether it's a nanoJam thing or another issue, but it made reading some of the animations/transitions difficult to parse. Awesome entry!

Submitted

loved the game concept, the sprites and everything. my only comment is that imho you should make the animations a little bit slower, and some transitions between the gamestates would be nice.

Submitted

Managed to get to wave 14 on my second try, had a lot of fun. From something so simple you're able to pull a lot of strategy out of it. Nice work.

Submitted

This is a really cool idea and nice execution. Setting up big combos felt rewarding.

Submitted

I really liked it the presentation and mechanics, but found I was often stuck without many options due to bad luck.  Would be nice to have an ability to randomize the board once per level just to give you a chance to recover in dire situations.  Nice work!

Developer

Yeah - the items were meant to help in those situations. There is a scroll that refills the grid for example. But I never got around to adding them to the shop so they are awarded randomly every five waves

Submitted

Very neat game! It's very simple but the enemy variety makes it quite fun. Could be very promissing with more tile variety tho, or maybe rotating the board more instead of only when completing a column.

Dunno if you are aware but there's a bug where an enemy doesn't die with the spells slash damage.

Developer(+1)

Originally I wanted to have more tiles - shields für example nur i realized this would reduce the chance of multiples.

And yes - I know of the bug but haven’t gotten around to fixing it. Also - it helps with grid management as you can pop tiles without being attacked ;)

Submitted

I had an absolute BLAST!

Great work - super fun, loved every aspect of the game!

Great job conveying so much through pure imagery :D

Developer

Wow - 18 is pretty good! My best (non-cheating) run I got to wave 21

Submitted

This game is great, it's pretty addictive. Sound effects and music would make it even better.

Developer

Yes - I completely neglected sound.. there always was something more important to do…

Submitted

Nice combining the match-3 classic mechanics with a roguelike combat. Reminds me NintendoDS PuzzleQuest. Some nice bg music and some extra SFX would come handy. Overall Good job with the entry!

Submitted

This has great potential. It’s great as it is, but with a bit more depth it’ll totally be a game I’d play on my phone during a commute.

Submitted

This was addictive, ended up playing it for quite a while!