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Safe Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #16 | 3.479 | 3.667 |
Overall | #27 | 3.479 | 3.667 |
Visuals | #38 | 3.584 | 3.778 |
Audio | #41 | 2.951 | 3.111 |
Originality | #53 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
FMOD
Did you choose from one (or more) of the optional secondary themes?
Yes, but then I forgot to include it
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Very well done game! Love how smooth the controls feel and its really fun, though having a mission system would be cool, or some kind of objective, but I'm more than fine with just endless enemies across the entire map, its really fun!
Love those missiles, pure insanity, just wish they had some sort of timer because they really do never end. Very cool either way though. Overall really liked it!
They actually do have a timer on them. I set it to about 5 seconds, which was fine with one or two, but obviously once I dropped a whole heap in, might have been too long. Good lesson for next time I use that kind of gameplay lol.
The original idea was that the upgrades would be push through the map towards an end boss, but really ran out of time when putting it all together. But glad you enjoyed the gameplay anyway
Fun over the shoulder shooter. Needs a bit of tweaking but overall really well done. Might want to tone down the enemy fire rate and have missiles explode after a set time (I don't think they do and didn't test it but they seemed to lockon a little too well). Shield should probably be a toggle and a different button because it's realllllllly tough to hit control while using WASD at the same time. Middle mouse wheel down might be a good alternative. Could switch F toggle to E by having a boolean on E, that does one or another depending if the Hover Mode is engaged. Music siren noise looped a little too often and wasn't pleasant to my ears (my hearing is a bit sensitive). Could also lower keybinds by having mouse wheel up/down switch weapons too. I think a crosshair would be really helpful too. Loved shooting at Catapults :D
Yeah, I didn't get to iterate as much as I'd like on the music. however if we ever end up working on this more we have many plans for music systems to avoid things like this. but all that said some errors where made when implementing tracks so just had to use what i had.
Dodging the rapid firing missiles while flying with the jet pack really gave me the itano circus feel. I like the low poly aesthetic too
When doing research for this jam, I watched a heap of macross and robotech. I originally wanted transforming jets, but scrapped that when I realized I'd have to model and animate the things. The missile inspiration stuck though.
Super fun to play! The animations, designs, weapon and content variety is incredible for only two weeks work. But lord the rocket firing mechs fire too many rockets haha!
Just give me a gun, a laser sword and a jetpack and let me fight against hordes of enemies, is a guaranteed recipe for fun. That the mechs shoot a barage of targeted missiles at you makes it even more exciting, even thou it can get quite messy. Also quite a big map but it still runs very well, good job!
The character controls pretty well and flying with the boosterpack also works nicely. What i don’t like is, that i need to hold the shield key pressed, which is really hard while manouvering, and also disallows me to hit the boost at the same time. It also seems unecessary, since the shield drains mana on hit, why not just let me turn it on and off? Similar thing with the gun aim, it’s very uncomfortable to have to hold both mouse buttons at the same time, why not just make it a weapon switch instead, since you can’t use both at the same time anyway?
The sword also doesn’t feel so well, since it is incredibly hard to hit an enemy, and there is no impact sound or anything. Maybe the range it has can be a increased a bit, to make it feel better. I would want to avoid, that i run past an enemy just because i didn’t stand right in front of him, so it would feel like i’m charging through the horde and hitting everything to my left side, instead of just immediately in front of me.
The viuals look very nice, the bright neo colors for the shots and swords look very cool, and the music underlines the whole atmosphere very well.
the map is HUGE and this is fun
it was procedurally generated. I set it up to give plenty of smaller arenas for encounters. But glad you liked it. One day I’ll get back to laying out the encounters
The barrage of homing missiles is a spectacle. I liked the upgrades, gave feeling of progression, just wish they were more spaced out
Yeah things came together too late to lay the map out properly. I moved everything closer to the start so people could try everything. At some point I'll finish with the map layout, probably even add the two extra enemies I didnt get time too, and spread the upgrades back out.