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newexp

59
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A member registered Sep 23, 2021 · View creator page →

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I had a lot of fun with this game! Admittedly at first I wasn't sure how to progress or get better at the game, but once I figured out the strategy for winning, the game became really fun and mind boggling. Good job!

Thank you for playing! The pop-ups are neither positive or negative per say, they are just events that randomly occur to create more engagement with the game.

Glad I was able to let you play match maker in this game haha

Yep! That one

Good job! The lazer was especially fun to use, and the graphics are really good.


I do think though that there would be more instructions on how to use the lazer after pressing tab, but eventually I was able to figure it out in my second playthrough. But still, this was fun to play!

Simple but fun game! It's very tricky but it adds to the challenge which makes the game quite engaging for me.

I think this is a good rendition of Connect 4! Kudos as well for getting it done within 6 hours.

This game is quite fun! I especially like the behavior of the other ships, as they make the game quite challenging.

One thing though is that when using the arrow keys, it seems to also move the scrollbar of my browser outside of the game. Fortunately though I was able to use the WASD keys just fine for movement.

This is a really nice game! I was able to get a high score of 1,762,308.

I do agree that maybe you can add more levels to the game to make it even more fun. Another idea I have is that you can make it endless, so the pattern of dots become harder as you clear each level to the point that it is very difficult. But as of now, the game is still really cool!

Yep good job still! The fact that you were able to accomplish a game and get it out to the public despite a tight schedule is still an accomplishment. Looking forward to your games in the future!

The idea is quite simple, but I think it works well! I feel though that the blocks move very fast right from the get go, so maybe the progression could be adjusted to be easier at the start especially for those who might not be familiar with the mechanics. But overall, this is a solid game!

This game is quite simple but fun! I think at most there could be a clearer indication of how much health the player has (I eventually realized that the health is seen through the circle) but overall the mechanics are fun!

This is a simple but fun game! It reminds me of classic Gameboy/NES platformers where the objective is simple (To get to the end) but the process to get there is fun. I do think the game can be zoomed out a bit as there are times where I run into an enemy because I didn't have time to react, but I guess that also adds to the game's difficulty. Good job!

This is such an inventive and creative game! I think what I like best is that the reversal mechanic isn't just there for the platforming aspect of the game, but it also works well as a mechanic during combat, which I think makes it more engaging. Good job!

I really enjoyed this game a lot! At first I was worried that there might be too many things for me to manage all at once but eventually I was able to get a hold of everything and the game is quite engaging.

I think this is a pretty simple but neat game! One thing though is that at times it can take a while to build up goal as the enemies don't come near enough for the tower to shoot at them, so maybe in the future you can add more enemy types that move near the player rather than shoot from a distance. But overall this is a neat game!

I really like this game! I think what stands out is that the game requires you to pay attention to many things, which I think can be addicting to learn and master. Good job!

The game accurately captures the feel of classic video games, all the way down to the simple but iconic music and sounds the game has haha! I feel like maybe there could be more of an indicator for how much health I currently have, and furthermore a way for me to deal with enemy attacks. But overall, I think this game does well at what it sets out to do!

Thanks for playing! Hopefully the mechanics were also fun to play with haha

The mechanics and controls are quite unique! I admittedly struggled a bit with mastering it but I do think it adds to the learning curve of the game. Good job!

The game is quite simple but enjoyable to play! I think the movement speed of the player can be increased a bit as I found it hard sometimes to move, but I guess that adds to the difficulty of the game. Overall good job!

Thanks for the feedback! I'll look into the issue surrounding the browser window

Glad you liked it! I also thought the art and music in your game was pretty cool

I love the visual style and aesthetic of the game, and I think the concept is quite interesting! I think there are times where I find it hard to do the task since the game could sometimes be unresponsive, but that also might be an issue on my end or on the web deployment. I still enjoyed the game and I do agree that this has potential for expansion!

I think the game overall reminds me of older computer games for MS-DOS, with how simple but detailed the graphics are and how the game takes a unique spin on a familiar gameplay loop. I did struggle a bit with powering up the ball, so maybe some more handholding from the game on how to tell if my ball is powering up could help make it clearer. Overall though, this was still a fun experience!

I think the game concept is quite simple and easy to get into! I do think you can add more things to game to make it more exciting, like maybe the thunder of the storm can also damage the plane or that as you are playing you also have to drop down packages. But overall, this is a nice game!

The game has a very interesting artstyle with a very simple and easy to get premise! I think the difficulty can be toned down a bit, as I think the shakiness of the camera alongside the difficulty of the controls can make things very difficult to get into especially at the beginning, and maybe a score system can also be implemented to give a clearer sense of progression. But overall, it was fun playing through the game, and I also think it can be quite relaxing!

Glad you enjoyed it enough to replay it a bunch of times! Thank you very much for the feedback.

Admittedly, I still am trying to learn how to make the text appear faster (spent a lot of time trying to figure that out) but I will definitely keep this in mind. I'm glad you still enjoyed the game! And thank you very much for the feedback.

I like the space-y aesthetic of the game, and the graphics look great! I think at most, the controls can be adjusted a bit to be less floaty so that it is easier to move near the satellite. Overall though, the game is still quite fun!

Ohh I didn't notice that option the first time haha. Looks like I might find myself trying to climb the leaderboard again soon. Thank you!

I like the aesthetic of the game as well as the tone shift later on. I do agree with others though that the player can be a bit slidey at times, and combined with the fact that the pets can sometimes overlap with one another it makes it hard to interact with them for feeding and stuff. But beyond that, I still had an enjoyable experience!

This game was really fun and enjoyable to master! The music especially was good, and the general melody was catchy enough that it worked well even with the genre changes.

At most, I think the approach circle for the notes can be in a different color as I felt like at times the circle tends to blend in with the background, thus becoming hard to read. But despite that, I was still able to play well and I even reached rank 5!

I agree with everyone else, this game is quite addictive! What I like is that the upgrade system does allow for a good sense of progression, and the different things I unlock makes the experience of becoming stronger a lot more enjoyable.

This game really reminded me of the flash era, where games were very simple but also had a lot of replayability. What made it very replayable was the upgrade feature, which lets me buy different weapon types and armor which I can use in subsequent runs (my fave weapon btw is the shotgun, it's so good).

I do think however that the color of the background and the objects on the screen can be adjusted a bit, as at times the objects can blend in and become hard to see because of the background. Overall though, I still enjoyed the game, and I am glad I was able to get a high score of 2,913 on it!

Simple but fun concept! I do wish that the keyboard controls can also be shown in the game as well and not just the gamepad controls, but I was able to figure it out completely and I was able to reach around wave 10. Good job!

This reminded me of those old difficult platformers back in the Adobe flash days and I think this game captures that era really well! I think the slipperyness of the player can be toned down a bit as it made some parts of the stage very difficult, but I also think it adds to the difficulty of the game as well so still good!

Very simple but effective concept! I do agree that the jump controls could be adjusted a bit especially in relation to the shrinking mechanic, but in general it was still fun figuring out how to beat certain rooms.

This mountain sure was tough but fun to climb! I really enjoyed the visual style and music as well, as it reminded me of the Playstation 1 days.

I think you really nailed the NES style with this game, from the art and sound effects to the simple yet addictive gameplay. In terms of the shooting, I get that it might be difficult to keep clicking the left mouse button a lot to take down the enemies as it could get painful on the index finger, and it might help if the enemies had less health. But I do get why the shots are limited to one per press, and it still led to a challenging yet fun game overall!