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Take Billie Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #257 | 3.182 | 3.182 |
Audio | #397 | 2.636 | 2.636 |
Overall | #524 | 2.523 | 2.523 |
Graphics | #538 | 2.545 | 2.545 |
Innovation | #602 | 2.227 | 2.227 |
Game Design | #606 | 2.364 | 2.364 |
Fun | #661 | 2.182 | 2.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played and rated! It's a cool game!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
Thank you kindly. I will make sure to give yours a try tomorrow.
I see this is your first project, it's a nice start.
The music was well matched with the game.
Once I got stuck in a wall, it happened while I was moving very quickly and changed direction. Colliders can be tricky to use and these glitches are very common. Try to check Unity's manual or some tutorials and experiment with the rigidbody / colliders settings.
Also, if you don't press any key billie will just keep going in the same direction, apparently at the same speed. By adjusting the linear drag on the rigidbody you could probably achieve an effect that feels more like water friction.
Hope it helps.
Feel free to check my entry, any feedback is appreciated.
Thank you for your feedback. I will make sure to look at your entry, I had no wifi for the last few days it seemed to be working this morning before i left for work it. Your game looks interesting.
Nice little game, I really enjoyed the music in this it really fit the game, and I in my own opinion I actually like the movement in it. The only issue I had was I think a few wall colliders bugged and I managed to get myself out of the world! Great Jam Game!
Thank you for playing. I will look into this issue.
The game is reallr cute, and i know it's been said here but you could just add a little drag to the rigidbody and the movement would be nice, because it's hard to change direction. Overrall its a nice game :D
Thank you very much for your feedback. I hope to make a few improvments from all of the comments.
The game is very relaxing, the sprites are cute and the calm bubbly music fits the atmoshpere, I really enjoyed it, it felt good to set billie free :)
Thank you for trying it. I appreciate your comments!
This was such a nice relaxing game, with the chill bubbly music and cute sprites. I agree with most of the commented sentiments about camera being zoomed more (And at one point I got stuck in the wall haha, I wriggled free though! Free Billie!) Nice game overall :)
I'm glad that you enjoyed it. Thank you for playing!
Cool game, sprites are stylized which makes them look cute. The music is also quite relaxing even if a bit repetitive. I found it was hard to find the second gate at first as we have nothing to help with orientation
Thank you for your feedback. I appreciate it!
Haha, fishbowl irony. Good drawings, good fitting music.
Maybe: use more drag on rigidbody and more force (so you go fast when holding direction, but slow down when you let go).
Also maybe, zoom out a bit.
Well done overall ;)
Thank you for trying it! I appreciate it. I will work on making movement smoother and a better camera view. Great points!
Rated - I like how you show the controls and the sprites have a cool style to them! Congrats on finishing a game. Polish it up after the jam. Adding Parallax background would look super cool for under water. Please check out my game if you can!
Thank you for playing. I will make sure to improve it! I've added a rating and comment for yours I enjoyed it :)
Overall a cute and fun little game. The issue has been said a lot, so I will not say them again. And for a first jam, this is a pretty good game. Well done.
Thank you for your feedback!
As some said, I think that the camera is too close but it have an easy solution if you want to update it after the jam.
Apart of that, Billie looks super cute and if you update it with an a bit longer story it would be cool!
Thank you for trying it and your kind words. I would certainly try your solution after the jam.
Camera is way too zoomed in as some said. It's really annoying not to know what's going to be in front of you. Game is a bit short for a week long jam but that's okay I guess. You might want to check out collision bugs too because I got stuck on a wall twice. Overall it fits the theme sure, but it could use of a bit more fun for it to really be a game.
Thank you for your feedback and trying it. I appreciate it and definitely will focus more on fun in the future. You are right. I see those flaws.This jam has been a great experience overall with all the feedback so I will try to improve for next time.
The camera definitely needed to be zoomed out a bit, or maybe make the corridors smaller, i basically spent all the time swimming direction along the ceiling because with that and the pain background I had no other way of telling where I was.
I also feel that the acceleration was a bit off, I understand it's in water so you want it to feel like effort to move around but it was very slow to be able to change direction.
With some movement tweaks and some other background element this could be a really nice game.
Thank you for trying it and your feedback. I agree with you. With this being my first jam I still feel an accomplishment from being able to take an idea and make it into something functional and will definitely make a bigger effort in the future. It shows how easy it is to become blind to the flaws when you create something.
This is definitely an accomplishment. And next time you'll find that getting to this point takes less time, you can incorporate something extra, and just build up from there. The feedback from everyone is just a critical look at what would have improved the game the most, it doesn't take awake from the fact that you created a finish, functioning game in only a week.
Thank you again for the encouragements!
I don't understand why you picked such a close position for the camera. For most of the game the player can't see in front of themselves at all.
The game is incredibly short, with both ending. I think a couple of minutes tops.
The theme is somewhat there, but it's then broken on playthrough 2, when you free yourself from the aquarium in and incomprehensible way, presumably meeting your parent?
Graphics are somewhat coherent, except the glass bowls and the walls, which look less cartoony than the rest.
Audio: The music seems to loop OK, but it's not particularly pleasant or relaxing to listen to from my point of view, which seems to me to be the intended mood of the game.
Thank you for your review I think that it is fair. The theme threw me off and idea seemed incomplete. I had the first ending which was the lie and it didn't feel satisfying and too short so I added the second ending to try to make it longer but the second ending didn't transition well and was just an attempt at making it possible to finish with a better ending but I agree that I have a lot to improve on. This is good feedback for me and exactly what I was looking for.
My pleasure! Hope you go on to make better and better games!
Ohh poor billy ^^
I think the character is looking cute :D
Thank you :)
The story makes me surprised, but the graphic needs to be improved. But you did a good job!
Thank you! I will try to improve for my next attempt :)
The theme was clearly considered in this game! A simple game but hey, it was finished!
Thank you for trying it. I appreciate your comments. Hope you enjoyed my attempt at an making it a bit more casual considering the theme I knew there would be a lot of troll games. First game jam for me. Please rate if you have a chance no matter good or bad I will take all the feedback that I can to improve for the next jam.