As others have said the art is very unique and very pretty. I love that the dialogs and other UI elements in the game match the ASCII art style. I also thought it was great to have that opening area as a way to play with the movement mechanics. The color coding was really helpful for figuring out where I could jump. I did struggle a bit getting up the electrical tower. Not sure if I was missing something easier or not, but I tried to get up by double jumping and going out and in again, and that was a bit tough because if I missed it I died.
Play Joan Jump
Joan Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Progress | #4 | 4.294 | 4.294 |
Innovation | #5 | 4.353 | 4.353 |
Overall | #6 | 4.098 | 4.098 |
Graphics | #8 | 4.353 | 4.353 |
Polish | #9 | 4.000 | 4.000 |
Fun | #16 | 3.706 | 3.706 |
Audio | #16 | 3.882 | 3.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(Optional) Changes made to your project since the start of the jam
To see more details on what was done during the jam see the devlog linked below.
There is also a git : https://gitlab.com/adelfaure/joan-jump (GPL license).
Summary :
- Here the pre-jam prototype : http://www.adelfaure.net/joan_jump/
- The music were made before the jam
- The font was made before the jam
- Reworking ASCII display and animation system
- Reworking collision system
- Reworking movement system
- Reworking overall performances and framerate control system
- Made some sort of a generic animated assets loader (with differenciable sequences and frames per file)
- Made some sort of a generic interactive system between the ASCII elements beside collisions
- Made some sort of a generic level function with variating ambiances based on music and color palettes
- Made a plateformer based gameplay/level design -> Passed from a sort of quirky rpg hybrid to a "classic" timed getting coin jumper/runner with possibility of exploring and find hidden items.
- Drawing ASCII (decor and "ground" for each)
___ Main title
___ Intro
............ Two portaits declined in 3-4 expressions and dialogs
............ 5 step tutorial
___ Level 1
............ A dog portrait
............ Some interactive elements around a timed event
___ Level 2 (spoilers alert)
............ A tarot card
............ Some interactive elements around a timed event
___ Level 3
............ Some dialogs
- Add an alternative way to replay as a reward when ending game while found the item requested
- Overall get a lot of help and feedback from other jammers, gamedevs/artists and #Solodeveloppers :) thanks a lot (for the hundredth time) !
(Optional) Devlog
https://adelfaure.itch.io/joan-jump/devlog
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