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A jam submission

sLIGHT problemView game page

puzzle game based on on/off mechanic
Submitted by Kravataf — 9 hours, 36 minutes before the deadline
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Play sLIGHT problem

sLIGHT problem's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.8153.815
Overall#892.8592.859
Originality & Innovation#1032.8892.889
Fun & Game Design#1052.6672.667
Audio#1072.4442.444
Graphics#1152.4812.481

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Cool game, keep up the good work!

Submitted(+1)

Great "thwomp" audio, controls feel good. I am pretty bad at it, but I need to practice more! It's a really nice take on the "turn platforms on and off" mechanic for the jam, nice work, and cute little gnome too!

And if you haven't had a chance to check out my game Foxy Boom Boxy, I would appreciate any feedback, thanks!

Developer

thanks i will check out ur game if i have time

Submitted(+1)

Your game idea is simple, but you've used the theme well. There are other similar games in the jam, so maybe after it's over, you could add something special to make your game more unique.

Submitted(+1)

Cute little game that I really enjoyed!

Developer

thanks :)

Submitted (1 edit) (+1)

Okay, I am hooked! You see, your game reminded of Jump King and Getting Over It.

Absolutely randomly, I got to understanding that you should NOT jump when going on a mushroom, but rather you should save jump for later. Is this intentional? That's the only way I could beat the game.

Anyway, I would adjust a few things and even release the game:

- you cannot die, but just fall like in those games I mentioned higher

- faster restart

- leaderboard

- much bigger levels

- better graphics/audio

- koyote time because sometimes it is just plain frustration

- work a bit on input, because you not always can switch the bulb midair (or ban this completely and make it clear to the player)

Awesome game! I've been thinking about releasing sometimes similar just for fun! :) 
Also, can THE CREATOR beat my high score? :D



Developer

thanks ill try to implement those things after the jam

and about the score my fastest time was about 37 seconds or something :)

Submitted

Made it to the first mushroom. It's fun and the level design is good, but I think the jumps are a bit too precise. You basically have to be all the way to the very edge of the platform to make the first jump for instance. But that's an easy fix, and I think with a little testing and tweaking it can be a lot friendlier to noobs like me. Still, great entry!

Submitted(+2)

Man, the platforms are the farthest they can possibly be, which became really frustrating...maybe build up to that difficulty/distance

i did like the character jiggle

Developer

thanks :)

Submitted(+1)

Sweet animation and cute graphics, but I kKeep falling as I am too used to coyote jumping. Too hard for me, reached only second mushroom twice before frustrating

Developer

sorry i was thinking of adding coyote jump but then decided not to ._.

Submitted(+1)

I really like that you went with your own art-style, I think more people should do that even if they aren't artists because it always ends up providing so much personality to the game. Platformer wise I think this game could really benefit from a coyote timer, especially when so many of the jumps makes you go so close to the edge. I also think variable jumping would be nice since there was a jump at the start where I persistently bonked the gnomes head into a ceiling which made me fall down before reaching the edge, so it would be nice to be able to control the power of the jump. I hope you don't find it too criticizing, I honestly found this one to be quite fun, it just needs a bit a polish in certain areas. Btw I really like the design of the gnome and the tweening when you jump

Developer

thanks :) i was thinking of adding the coyote jump but i decided not to few hours before the gamejam ended (the uploading part) if i decide to update the game im probably gonna add coyote jump and let the player be able to control the power of jump...

Submitted(+1)

Interesting game, but the games seems to be kinda laggy, especially the inputs.

Developer

its probably the web version since it didnt lag in the desktop one i shouldve uploaded also a downloadable file :(

Submitted(+1)

Both the presentation and the movement are rough. It was really hard to land some of the jumps, especially after the mushroom at the beginning. Also I would appreciate a checkpoint system if you plan to make long levels, as it felt discouraging to repeat almost the entirety of the level after making a small mistake.  Still, there is a foundation for a fun game if you decide to polish this entry in the future. 

Developer

if i ever decided to finish the game i would probably add checkpoint :}

Submitted(+1)

The graphics could be improved, but other than that it's a great game

Developer

thx :D

Submitted(+1)

The gameplay is great! Just the art can be much better. But overall good!

Developer

thanks

Submitted (1 edit) (+1)

prety good but needs coyote time p.s pls play my game https://coolcodedude.itch.io/a-light-in-the-dark ratings are greatly appreciated

Submitted(+1)

This remember me that game "going up with Benedit fuddy" theme is really well place and it's really fun... The struggle is real, but also a lot of fun. Just remember it's a precision platform so don't expect mercy! Really fun and clever.

Developer

thanks :)

Submitted(+1)

A very solid concept using the jam's theme. I liked how smooth the jumping mechanics are. Also it's nice that there is a gradual difficulty increase as you move upwards. It feels very balanced.

Submitted(+1)

I liked it. The main thing I have to ask is:

>Why does it feel laggy a bit with the camera movement?

It could be because of how much is on the scene. But I had fun with turning platforms on or off and making the precision jumps. Some where harder than others. Mainly due to the lag the first jump requires a bit more to get right than the other jumps, and I got used to the laggy feeling a bit in. It could be that it's a web game due to the lag.  Outside the first jump, the jump I died the most to was after the Mushroom on the light block trying to jump on the platform with the light block covering the way, so the timing had to be really good to get it right. But it's very enjoyable.

Developer(+1)

thanks i shouldve probably also added downloadable version because it doesnt really seem laggy on desktop version only on the web version of the game :]

Submitted(+1)

Enjoyed playing the game :3

but It's too hard <.> I couldn't pass the first level :`D

i even had to try the first ever jump like 10 times to get it right xd

good for people who are looking for challenge B)

well made !

Developer(+1)

well there is only 1 level but thanks :)

Submitted
Deleted 1 year ago
Developer(+1)

sure

Submitted(+1)

Really liked the main mechanic, very interesting! Make us do this decisions, of using the bulb to surpasse a barrier, but making the plataform disappear. The gameplay opens the possibility of being amplified, with the light assuming other functions.

I would just give one tip, not by experience, but from trying to learn with videos gamedeveloper's videos from Youtube. 

I think the first jump is already difficult. The first interactions with the game should be the easiest as possible, just to get along with a new dynamic. 

Developer

yea next time ill probably make it easier from start :]

Viewing comments 25 to 6 of 25 · Next page · Last page